Player Matchup

Thanatos
Thanatos
Bimguss
Thanatos
Level 29
God Stats
2W - 4L
1,726 SR
Queue Stats
98W - 115L
1,435 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Crazyace1832
Kumbhakarna
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 221L
1,429 Elo+
Party 1
Chaac
Chaac
Klause045
Chaac
Level 55
God Stats
179W - 176L
1,518 SR
Queue Stats
220W - 235L
1,433 Elo+
Party 1
Gilgamesh
Gilgamesh
privacy1739
Gilgamesh
Level 54
God Stats
2W - 5L
1,493 SR
Queue Stats
219W - 235L
1,429 Elo+
Party 1
Izanami
Izanami
squirrelwarrier
Izanami
Level 45
God Stats
16W - 15L
1,557 SR
Queue Stats
149W - 179L
1,409 Elo+
Party 1
Team Averages
Level 47
1,559 SR
1,427 Elo+

VS

Team Averages
Level 69
1,526 SR
1,464 Elo+
Neith
Neith
AnnoyingHawk597
Neith
Level 65
God Stats
26W - 25L
1,530 SR
Queue Stats
181W - 195L
1,443 Elo+
Party 2
Ares
Ares
LuckyowlWolf
Ares
Level 41
God Stats
13W - 16L
1,310 SR
Queue Stats
215W - 237L
1,441 Elo+
Party 2
Ymir
Ymir
Nadem276499
Ymir
Level 126
God Stats
16W - 5L
1,751 SR
Queue Stats
284W - 248L
1,508 Elo+
Party 3
Chaac
Chaac
SAMURAI9986
Chaac
Level 63
God Stats
6W - 6L
1,627 SR
Queue Stats
204W - 224L
1,450 Elo+
Party 3
Raijin
Raijin
SilentWrath427
Raijin
Level 48
God Stats
4W - 4L
1,409 SR
Queue Stats
188W - 172L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bimguss
Thanatos
7
0 / 3 / 0
4,052
405
812
4,257
1,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Crazyace1832
Kumbhakarna
7
1 / 4 / 0
4,925
493
1,463
8,896
3,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Klause045
Chaac
9
1 / 1 / 0
5,364
536
5,417
7,700
5,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
privacy1739
Gilgamesh
7
1 / 6 / 0
4,735
474
3,542
7,126
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 1
4,477
448
4,014
7,039
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 5
5,927
593
8,518
4,936
1,458
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 0 / 4
6,563
656
3,735
5,417
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 0 / 3
5,883
588
4,058
5,706
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 1 / 2
5,423
542
3,765
7,710
5,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 1 / 2
6,238
624
6,366
4,127
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
19
19
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Thanatos
Bimguss
Thanatos
0
3
0
0
L
Kumbhakarna
Crazyace1832
Kumbhakarna
1
4
0
0.25
L
Chaac
Klause045
Chaac
1
1
0
1
W
5
0
4
7
W
3
0
3
4.5
W
2
1
2
3
W
5
1
2
6
L
Gilgamesh
privacy1739
Gilgamesh
1
6
0
0.17
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,248
Damage
26,442
35,018
Taken
27,896
14,806
Mitigated
13,914
7,897
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,518
4,428
0
3,005
4,936
1,458
1,792
1,104
3,832
0
31,513
L
Thanatos
Bimguss
Thanatos
812
98
0
1,429
4,257
1,239
100
2,506
1,372
0
8,393
L
Kumbhakarna
Crazyace1832
Kumbhakarna
1,463
147
0
1,345
8,896
3,480
0
2,604
6,292
10,661
0
L
Chaac
Klause045
Chaac
5,417
1,572
0
4,018
7,700
5,566
732
3,031
4,162
0
26,009
W
3,735
256
229
2,152
5,417
3,094
256
359
5,058
18,533
0
W
4,058
1,718
40
2,292
5,706
2,749
0
0
5,591
25,969
4,537
W
3,765
1,212
0
3,235
7,710
5,347
621
0
7,154
0
19,230
W
6,366
319
0
731
4,127
1,266
1,291
0
4,127
26,876
0
L
Gilgamesh
privacy1739
Gilgamesh
3,542
938
0
268
7,126
3,280
440
3,890
2,845
0
17,004
L
4,014
2,010
0
837
7,039
1,241
215
1,131
5,908
0
24,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,553
Gold Earned
30,034
165
Minions Killed
220
0
Camps Cleared
0
852,703
Distance Traveled
893,111
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,927
593
52
5
0
156,337
0
L
Thanatos
4,052
405
18
2
0
166,447
0
L
Kumbhakarna
4,925
493
7
1
0
169,186
2
L
Chaac
5,364
536
51
5
0
175,679
3
W
Ares
6,563
656
25
3
0
169,348
1
W
Ymir
5,883
588
60
6
0
188,238
0
W
Chaac
5,423
542
33
3
0
196,578
0
W
Raijin
6,238
624
50
5
0
182,610
2
L
Gilgamesh
4,735
474
32
3
0
186,980
0
L
Izanami
4,477
448
57
6
0
154,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role