Player Matchup

Ganesha
Ganesha
CopycatNebula
Ganesha
Level 158
God Stats
10W - 4L
1,596 SR
Queue Stats
1,268W - 1,331L
1,529 Elo+
Party 1
Zhong Kui
Zhong Kui
Dem0cratico
Zhong Kui
Level 133
God Stats
2W - 2L
1,493 SR
Queue Stats
141W - 167L
1,534 Elo+
Solo
Ao Kuang
Ao Kuang
Money90man
Ao Kuang
Level 113
God Stats
5W - 4L
1,587 SR
Queue Stats
398W - 407L
1,557 Elo+
Solo
Aphrodite
Aphrodite
Xzexze
Aphrodite
Level 144
God Stats
8W - 14L
1,463 SR
Queue Stats
493W - 486L
1,517 Elo+
Party 1
Raijin
Raijin
kryss69
Raijin
Level 89
God Stats
3W - 1L
1,675 SR
Queue Stats
444W - 419L
1,514 Elo+
Solo
Team Averages
Level 127
1,563 SR
1,530 Elo+

VS

Team Averages
Level 130
1,509 SR
1,517 Elo+
He Bo
He Bo
ImJAVS-
He Bo
Level 129
God Stats
1W - 1L
1,584 SR
Queue Stats
20W - 19L
1,523 Elo+
Party 2
Freya
Freya
LP-Gaming
Freya
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,504 Elo+
Party 2
Yemoja
Yemoja
Sinister Centre
Yemoja
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 151L
1,525 Elo+
Solo
Ganesha
Ganesha
ishaha
Ganesha
Level 105
God Stats
0W - 1L
1,261 SR
Queue Stats
34W - 29L
1,535 Elo+
Party 2
Arachne
Arachne
wrtsy-
Arachne
Level 126
God Stats
1W - 1L
1,700 SR
Queue Stats
29W - 30L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
20
0 / 4 / 23
14,100
742
14,127
33,212
52,206
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Dem0cratico
Zhong Kui
20
6 / 5 / 10
13,797
726
27,644
26,882
36,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
Money90man
Ao Kuang
20
13 / 6 / 5
13,870
730
17,388
27,012
12,298
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Xzexze
Aphrodite
20
4 / 1 / 15
13,224
696
13,550
13,080
8,947
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
kryss69
Raijin
19
4 / 4 / 12
13,375
704
21,737
17,363
8,217
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ImJAVS-
He Bo
20
9 / 5 / 10
13,406
706
21,230
18,224
14,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
LP-Gaming
Freya
20
4 / 3 / 11
12,157
640
23,842
17,703
9,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
0 / 4 / 9
11,166
588
8,968
16,199
30,020
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
ishaha
Ganesha
20
0 / 5 / 16
12,877
678
16,109
32,570
38,809
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
wrtsy-
Arachne
19
7 / 10 / 8
13,178
694
19,589
25,430
12,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
74
27
Kills
20
20
Deaths
27
65
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
4
23
2.88
W
Zhong Kui
Dem0cratico
Zhong Kui
6
5
10
2.2
L
He Bo
ImJAVS-
He Bo
9
5
10
2.8
L
Freya
LP-Gaming
Freya
4
3
11
3.17
W
Ao Kuang
Money90man
Ao Kuang
13
6
5
2.58
L
0
4
9
1.13
W
Aphrodite
Xzexze
Aphrodite
4
1
15
11.5
L
Ganesha
ishaha
Ganesha
0
5
16
1.6
W
Raijin
kryss69
Raijin
4
4
12
2.5
L
Arachne
wrtsy-
Arachne
7
10
8
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,446
Damage
89,738
117,549
Taken
110,126
117,920
Mitigated
105,581
58,794
Healing
47,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
14,127
437
1,611
5,297
33,212
52,206
408
15,978
17,234
27,958
0
W
Zhong Kui
Dem0cratico
Zhong Kui
27,644
927
1,920
9,444
26,882
36,252
1,850
16,289
10,593
53,330
0
L
He Bo
ImJAVS-
He Bo
21,230
1,185
2,467
3,155
18,224
14,678
717
16,607
1,617
42,869
0
L
Freya
LP-Gaming
Freya
23,842
7,355
773
7,428
17,703
9,379
1,174
15,853
1,850
52,960
0
W
Ao Kuang
Money90man
Ao Kuang
17,388
7,003
3,226
9,695
27,012
12,298
2,849
18,333
8,679
28,972
0
L
8,968
2,197
14,685
2,868
16,199
30,020
823
12,750
3,449
19,830
0
W
Aphrodite
Xzexze
Aphrodite
13,550
1,932
11,847
6,175
13,080
8,947
1,161
8,258
4,822
35,986
0
L
Ganesha
ishaha
Ganesha
16,109
1,504
3,328
7,605
32,570
38,809
546
27,563
5,007
33,462
0
W
Raijin
kryss69
Raijin
21,737
3,011
5,310
4,269
17,363
8,217
664
11,291
6,072
47,242
0
L
Arachne
wrtsy-
Arachne
19,589
12,258
1,357
3,990
25,430
12,695
1,343
21,673
3,757
0
23,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,366
Gold Earned
62,784
229
Minions Killed
174
0
Camps Cleared
0
1,767,652
Distance Traveled
1,540,443
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
14,100
742
0
0
0
387,379
1
W
Zhong Kui
13,797
726
81
4
0
347,904
1
L
He Bo
13,406
706
51
3
0
324,609
0
L
Freya
12,157
640
75
4
0
319,161
0
W
Ao Kuang
13,870
730
43
2
0
312,337
0
L
Yemoja
11,166
588
34
2
0
270,998
0
W
Aphrodite
13,224
696
50
3
0
409,947
7
L
Ganesha
12,877
678
3
0
0
322,512
1
W
Raijin
13,375
704
55
3
0
310,085
2
L
Arachne
13,178
694
11
1
0
303,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role