Player Matchup

Bacchus
Bacchus
Platinum II
Nickerus2112
Bacchus
Platinum II
Level 125
God Stats
113W - 34L
1,922 SR
Queue Stats
190W - 91L
1,774 MMR
Party 1
Artemis
Artemis
Platinum I
Nightcrawler721
Artemis
Platinum I
Level 127
God Stats
23W - 5L
2,146 SR
Queue Stats
186W - 86L
1,802 MMR
Party 1
Scylla
Scylla
Platinum I
kurtiemae
Scylla
Platinum I
Level 149
God Stats
6W - 2L
1,624 SR
Queue Stats
190W - 91L
1,781 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,898 SR
1,786 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,500 SR
1,500 MMR
Hel
Hel
Bronze III
 
Hel
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Bronze III
Mortem
Odin
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nickerus2112
Bacchus
11
0 / 4 / 14
7,605
691
5,000
8,558
9,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
8 / 3 / 6
9,215
838
12,125
7,100
2,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
kurtiemae
Scylla
14
7 / 0 / 8
9,209
837
11,379
7,543
2,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
TiamatMorgan Le FayGilgameshThothPersephone

VS

Bans
Hou YiHe BoRaijinDiscordiaMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
7 / 7 / 0
8,046
731
6,916
10,436
4,885
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
 
Fenrir
10
0 / 4 / 5
6,623
602
6,260
11,163
5,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odin
Mortem
Odin
10
0 / 4 / 7
6,951
632
6,202
11,890
8,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
15
Kills
7
7
Deaths
15
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
7
7
0
1
L
Fenrir
 
Fenrir
0
4
5
0.63
L
Odin
Mortem
Odin
0
4
7
0.88
W
Bacchus
Nickerus2112
Bacchus
0
4
14
1.75
W
8
3
6
3.67
W
Scylla
kurtiemae
Scylla
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,504
Damage
19,378
23,201
Taken
33,489
15,121
Mitigated
19,461
5,856
Healing
7,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,916
526
1,537
2,134
10,436
4,885
125
5,619
4,817
25,977
0
L
Fenrir
 
Fenrir
6,260
1,975
0
2,837
11,163
5,615
0
5,484
5,679
0
15,003
L
Odin
Mortem
Odin
6,202
1,441
0
847
11,890
8,961
0
5,759
6,131
0
16,119
W
Bacchus
Nickerus2112
Bacchus
5,000
583
0
2,744
8,558
9,427
231
3,860
4,554
11,116
0
W
12,125
5,234
0
908
7,100
2,826
949
1,928
4,960
0
35,699
W
Scylla
kurtiemae
Scylla
11,379
2,040
96
2,108
7,543
2,868
489
1,398
5,936
37,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,029
Gold Earned
21,620
125
Minions Killed
102
7
Camps Cleared
3
623,194
Distance Traveled
599,303
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,046
731
47
4
1
199,047
2
L
Fenrir
6,623
602
30
3
2
200,657
3
L
Odin
6,951
632
25
2
0
199,599
3
W
Bacchus
7,605
691
13
1
1
205,613
4
W
Artemis
9,215
838
43
4
4
201,074
1
W
Scylla
9,209
837
69
6
2
216,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role