Player Matchup

Geb
Geb
Heavytrafic
Geb
Level 29
God Stats
13W - 13L
1,500 SR
Queue Stats
281W - 360L
1,296 Elo+
Party 1
Kukulkan
Kukulkan
OneplayerDWN
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Supportastico
Ah Muzen Cab
Level 27
God Stats
3W - 12L
1,134 SR
Queue Stats
96W - 133L
1,288 Elo+
Party 1
Gilgamesh
Gilgamesh
Zulmux762
Gilgamesh
Level 27
God Stats
28W - 18L
1,585 SR
Queue Stats
144W - 184L
1,326 Elo+
Party 1
Tsukuyomi
Tsukuyomi
abraxas423
Tsukuyomi
Level 18
God Stats
6W - 6L
1,518 SR
Queue Stats
35W - 37L
1,401 Elo+
Solo
Team Averages
Level 21
1,447 SR
1,362 Elo+

VS

Team Averages
Level 13
1,402 SR
1,343 Elo+
Vulcan
Vulcan
DarkCataclysim
Vulcan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 136L
1,500 Elo+
Solo
Izanami
Izanami
Good2Go44
Izanami
Level 18
God Stats
7W - 14L
1,278 SR
Queue Stats
30W - 30L
1,355 Elo+
Solo
Thor
Thor
SoulKing11
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,177 Elo+
Solo
Sun Wukong
Sun Wukong
arblo
Sun Wukong
Level 10
God Stats
1W - 3L
1,121 SR
Queue Stats
7W - 12L
1,314 Elo+
Solo
Kuzenbo
Kuzenbo
davisma
Kuzenbo
Level 26
God Stats
9W - 8L
1,611 SR
Queue Stats
33W - 32L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
9,182
399
7,303
17,905
14,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
OneplayerDWN
Kukulkan
14
2 / 13 / 0
9,304
405
5,736
14,315
4,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Supportastico
Ah Muzen Cab
13
2 / 7 / 3
8,562
372
8,433
15,895
6,046
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Zulmux762
Gilgamesh
17
5 / 3 / 0
10,721
466
11,112
19,692
7,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
abraxas423
Tsukuyomi
15
3 / 5 / 1
9,697
422
4,308
14,661
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 0 / 6
14,637
636
27,861
12,396
6,208
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Good2Go44
Izanami
18
7 / 3 / 4
11,364
494
10,807
15,646
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 8 / 7
9,081
395
3,618
13,754
7,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
arblo
Sun Wukong
15
3 / 3 / 2
9,976
434
10,219
14,896
17,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
davisma
Kuzenbo
15
3 / 2 / 11
9,630
419
11,043
10,784
13,424
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
14
Kills
32
33
Deaths
16
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
18
0
6
21
W
Izanami
Good2Go44
Izanami
7
3
4
3
L
2
5
4
0.8
L
Kukulkan
OneplayerDWN
Kukulkan
2
13
0
0.15
W
1
8
7
0.56
L
Ah Muzen Cab
Supportastico
Ah Muzen Cab
2
7
3
0.5
L
Gilgamesh
Zulmux762
Gilgamesh
5
3
0
1.67
L
Tsukuyomi
abraxas423
Tsukuyomi
3
5
1
0.7
W
Sun Wukong
arblo
Sun Wukong
3
3
2
1.33
W
Kuzenbo
davisma
Kuzenbo
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,892
Damage
63,548
82,468
Taken
67,476
37,007
Mitigated
50,453
13,525
Healing
15,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,861
6,085
149
4,593
12,396
6,208
2,526
2,899
9,237
129,440
0
W
Izanami
Good2Go44
Izanami
10,807
8,554
0
8,428
15,646
6,251
1,392
3,893
11,725
0
99,592
L
7,303
410
0
3,861
17,905
14,688
0
9,385
8,372
27,958
0
L
Kukulkan
OneplayerDWN
Kukulkan
5,736
909
0
0
14,315
4,118
754
9,333
4,636
46,910
0
W
3,618
647
0
607
13,754
7,465
105
3,077
10,545
0
30,225
L
Ah Muzen Cab
Supportastico
Ah Muzen Cab
8,433
3,506
0
2,831
15,895
6,046
572
7,043
8,680
0
47,696
L
Gilgamesh
Zulmux762
Gilgamesh
11,112
3,614
0
4,390
19,692
7,066
574
5,159
13,613
0
54,941
L
Tsukuyomi
abraxas423
Tsukuyomi
4,308
551
0
2,443
14,661
5,089
0
7,227
7,086
0
55,839
W
Sun Wukong
arblo
Sun Wukong
10,219
2,008
0
1,486
14,896
17,105
790
723
14,143
0
43,934
W
Kuzenbo
davisma
Kuzenbo
11,043
3,196
0
0
10,784
13,424
534
1,964
8,787
23,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,466
Gold Earned
54,688
390
Minions Killed
503
0
Camps Cleared
0
1,909,942
Distance Traveled
2,042,047
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
14,637
636
207
9
0
485,308
3
W
Izanami
11,364
494
175
8
0
407,421
6
L
Geb
9,182
399
34
1
0
442,375
0
L
Kukulkan
9,304
405
107
5
0
355,168
0
W
Thor
9,081
395
45
2
0
394,084
1
L
Ah Muzen Cab
8,562
372
70
3
0
342,751
0
L
Gilgamesh
10,721
466
91
4
0
389,321
4
L
Tsukuyomi
9,697
422
88
4
0
380,327
2
W
Sun Wukong
9,976
434
62
3
0
351,940
1
W
Kuzenbo
9,630
419
14
1
0
403,294
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role