Player Matchup

Merlin
Merlin
Highwind256
Merlin
Level 125
God Stats
2W - 3L
1,568 SR
Queue Stats
185W - 120L
1,532 Elo+
Party 2
Tyr
Tyr
HuggableJesus
Tyr
Level 144
God Stats
3W - 0L
1,505 SR
Queue Stats
187W - 126L
1,532 Elo+
Party 2
Artemis
Artemis
adhesive-seven7
Artemis
Level 43
God Stats
97W - 71L
1,584 SR
Queue Stats
417W - 511L
1,488 Elo+
Solo
Team Averages
Level 104
1,552 SR
1,517 Elo+

VS

Team Averages
Level 63
1,503 SR
1,463 Elo+
Tsukuyomi
Tsukuyomi
Damone1
Tsukuyomi
Level 7
God Stats
0W - 1L
1,319 SR
Queue Stats
4W - 9L
1,302 Elo+
Solo
Mulan
Mulan
Diedzio360
Mulan
Level 122
God Stats
3W - 2L
1,563 SR
Queue Stats
16W - 15L
1,542 Elo+
Party 1
Kukulkan
Kukulkan
SpryAfro
Kukulkan
Level 60
God Stats
2W - 3L
1,626 SR
Queue Stats
28W - 23L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 0 / 7
8,075
673
8,071
5,649
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 0 / 5
8,258
688
5,021
7,777
6,242
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 2 / 3
8,346
696
10,583
7,287
2,640
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Damone1
Tsukuyomi
10
1 / 2 / 1
7,221
602
3,174
8,559
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Mulan
10
1 / 5 / 1
7,046
587
6,559
12,832
16,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
SpryAfro
Kukulkan
11
0 / 2 / 1
7,048
587
6,227
5,837
1,861
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Damone1
Tsukuyomi
1
2
1
0.75
L
Mulan
1
5
1
0.3
W
Merlin
1
0
7
4.5
W
3
0
5
5.5
L
Kukulkan
SpryAfro
Kukulkan
0
2
1
0.25
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,675
Damage
15,960
20,713
Taken
27,228
10,821
Mitigated
20,945
5,717
Healing
2,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Damone1
Tsukuyomi
3,174
594
0
634
8,559
2,730
0
2,563
5,996
0
13,991
L
Mulan
6,559
467
0
1,518
12,832
16,354
0
5,016
7,816
0
13,011
W
Merlin
8,071
961
142
1,447
5,649
1,939
0
1,251
4,398
34,475
0
W
5,021
315
0
3,158
7,777
6,242
204
3,159
4,618
0
15,739
L
Kukulkan
SpryAfro
Kukulkan
6,227
566
0
739
5,837
1,861
0
912
4,925
31,568
0
W
10,583
2,043
0
970
7,287
2,640
392
2,254
5,033
0
23,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,679
Gold Earned
21,315
124
Minions Killed
109
6
Camps Cleared
4
688,771
Distance Traveled
636,470
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,221
602
23
2
2
221,842
3
L
Mulan
7,046
587
12
1
0
197,235
4
W
Merlin
8,075
673
68
6
4
224,597
5
W
Tyr
8,258
688
31
3
2
246,060
4
L
Kukulkan
7,048
587
74
6
2
217,393
0
W
Artemis
8,346
696
25
2
0
218,114
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role