Player Matchup

Charybdis
Charybdis
Hanuman04
Charybdis
Level 153
God Stats
2W - 0L
1,442 SR
Queue Stats
35W - 36L
1,450 Elo+
Solo
Fenrir
Fenrir
JohnsonJacker
Fenrir
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
163W - 130L
1,463 Elo+
Solo
Apollo
Apollo
currahee28c
Apollo
Level 88
God Stats
2W - 2L
1,643 SR
Queue Stats
59W - 47L
1,527 Elo+
Party 1
Agni
Agni
lildrift3000
Agni
Level 128
God Stats
1W - 0L
1,690 SR
Queue Stats
73W - 53L
1,543 Elo+
Party 1
Xing Tian
Xing Tian
weebYusuke
Xing Tian
Level 156
God Stats
1W - 0L
1,379 SR
Queue Stats
58W - 45L
1,580 Elo+
Party 1
Team Averages
Level 117
1,531 SR
1,513 Elo+

VS

Team Averages
Level 89
1,361 SR
1,484 Elo+
Set
Set
 
Set
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Flizo
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,494 Elo+
Party 2
Nu Wa
Nu Wa
Kennison Kaos
Nu Wa
Level 124
God Stats
1W - 1L
1,436 SR
Queue Stats
137W - 149L
1,552 Elo+
Party 2
Rama
Rama
TheNameIsGad
Rama
Level 80
God Stats
0W - 5L
1,224 SR
Queue Stats
125W - 120L
1,489 Elo+
Party 2
Awilix
Awilix
axiomghost95
Awilix
Level 93
God Stats
0W - 1L
1,143 SR
Queue Stats
10W - 13L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hanuman04
Charybdis
14
6 / 1 / 10
8,888
988
7,203
7,912
3,083
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 4 / 12
8,240
916
6,521
12,855
14,199
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
15
5 / 1 / 15
8,903
989
9,174
7,870
3,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 2 / 17
9,162
1,018
11,074
5,468
2,595
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
weebYusuke
Xing Tian
16
5 / 1 / 15
9,583
1,065
6,125
13,200
16,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 5 / 6
6,560
729
4,015
6,700
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Flizo
Cthulhu
13
1 / 5 / 5
7,584
843
9,082
14,565
11,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 4 / 6
7,998
889
7,326
6,029
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 7 / 3
7,874
875
5,383
9,665
3,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
13
2 / 4 / 2
7,042
782
1,856
5,615
2,215
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
31
25
Kills
9
9
Deaths
25
69
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
5
6
0.6
L
Cthulhu
Flizo
Cthulhu
1
5
5
0.7
W
Charybdis
Hanuman04
Charybdis
6
1
10
11
W
3
4
12
2.25
L
3
4
6
1.5
L
3
7
3
0.64
L
Awilix
2
4
2
0.75
W
Apollo
5
1
15
12.5
W
6
2
17
7.25
W
Xing Tian
weebYusuke
Xing Tian
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,097
Damage
27,662
47,305
Taken
42,574
40,094
Mitigated
22,882
16,766
Healing
5,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,015
1,279
474
1,020
6,700
3,075
0
2,361
4,205
0
8,191
L
Cthulhu
Flizo
Cthulhu
9,082
186
1,025
548
14,565
11,758
0
6,014
8,551
19,002
0
W
Charybdis
Hanuman04
Charybdis
7,203
2,285
1,540
1,883
7,912
3,083
1,043
3,906
3,819
0
27,067
W
6,521
798
1,105
2,323
12,855
14,199
144
2,505
10,165
0
10,415
L
7,326
2,086
0
677
6,029
2,237
12
3,183
2,800
17,181
0
L
5,383
2,993
594
1,015
9,665
3,597
0
3,062
6,341
0
13,366
L
Awilix
1,856
909
0
0
5,615
2,215
0
2,579
2,909
0
3,781
W
Apollo
9,174
5,439
2,062
2,493
7,870
3,763
2,609
3,941
3,809
0
29,763
W
11,074
596
1,966
778
5,468
2,595
1,463
2,022
3,400
28,541
0
W
Xing Tian
weebYusuke
Xing Tian
6,125
530
918
1,698
13,200
16,454
739
3,050
9,704
15,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,776
Gold Earned
37,058
152
Minions Killed
76
0
Camps Cleared
0
913,671
Distance Traveled
816,615
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,560
729
6
1
0
175,423
0
L
Cthulhu
7,584
843
23
3
0
160,911
5
W
Charybdis
8,888
988
49
5
0
184,052
0
W
Fenrir
8,240
916
9
1
0
192,764
2
L
Nu Wa
7,998
889
16
2
0
156,991
0
L
Rama
7,874
875
27
3
0
133,592
0
L
Awilix
7,042
782
4
0
0
189,698
1
W
Apollo
8,903
989
42
5
0
184,922
1
W
Agni
9,162
1,018
37
4
0
184,440
0
W
Xing Tian
9,583
1,065
15
2
0
167,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role