Player Matchup

Pele
Pele
 
Pele
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BlueInk27
Ares
Level 34
God Stats
3W - 2L
1,582 SR
Queue Stats
25W - 31L
1,416 Elo+
Party 2
Nu Wa
Nu Wa
Mantle907
Nu Wa
Level 46
God Stats
7W - 6L
1,466 SR
Queue Stats
31W - 34L
1,476 Elo+
Party 2
Bellona
Bellona
SketchyNoodles
Bellona
Level 16
God Stats
28W - 22L
1,813 SR
Queue Stats
377W - 357L
1,661 Elo+
Party 2
Danzaburou
Danzaburou
TeeBroo
Danzaburou
Level 8
God Stats
1W - 3L
1,523 SR
Queue Stats
2W - 3L
1,661 Elo+
Party 2
Team Averages
Level 38
1,577 SR
1,543 Elo+

VS

Team Averages
Level 15
1,619 SR
1,467 Elo+
Bakasura
Bakasura
Bajensebbe
Bakasura
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,333 Elo+
Solo
Kukulkan
Kukulkan
Dragontamer0228
Kukulkan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,462 Elo+
Solo
Hou Yi
Hou Yi
UpcastVirus
Hou Yi
Level 25
God Stats
12W - 7L
1,701 SR
Queue Stats
69W - 67L
1,505 Elo+
Party 1
Chaac
Chaac
Warrnus
Chaac
Level 25
God Stats
11W - 8L
1,596 SR
Queue Stats
65W - 72L
1,464 Elo+
Party 1
Bacchus
Bacchus
ZeusOrNoDeuce
Bacchus
Level 14
God Stats
4W - 3L
1,799 SR
Queue Stats
35W - 33L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
9 / 2 / 2
8,934
596
7,689
10,600
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
1 / 4 / 2
6,927
462
2,922
12,872
9,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
Mantle907
Nu Wa
15
4 / 0 / 2
9,154
610
11,812
5,816
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 2
7,279
485
5,790
9,491
6,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
TeeBroo
Danzaburou
10
0 / 4 / 3
6,142
409
2,255
5,482
1,867
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bajensebbe
Bakasura
11
0 / 2 / 0
6,590
439
1,696
7,716
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
2
0 / 2 / 0
4,411
294
258
1,919
340
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
13
8 / 4 / 2
7,925
528
9,030
10,739
3,176
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Warrnus
Chaac
13
3 / 2 / 0
7,782
519
7,259
12,687
8,292
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
11
2 / 4 / 6
7,197
480
6,848
14,449
13,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
14
Kills
13
13
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
2
2
5
L
Bakasura
Bajensebbe
Bakasura
0
2
0
0
W
Ares
1
4
2
0.5
L
Kukulkan
0
2
0
0
W
Nu Wa
Mantle907
Nu Wa
4
0
2
5
W
0
3
2
0.33
W
Danzaburou
TeeBroo
Danzaburou
0
4
3
0.38
L
Hou Yi
8
4
2
2.25
L
Chaac
Warrnus
Chaac
3
2
0
1.5
L
Bacchus
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,468
Damage
25,091
44,261
Taken
47,510
22,974
Mitigated
28,685
11,259
Healing
13,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,689
2,354
0
4,490
10,600
3,303
327
312
9,820
0
46,567
L
Bakasura
Bajensebbe
Bakasura
1,696
970
0
2,093
7,716
2,883
0
1,948
5,768
0
41,269
W
Ares
2,922
365
182
3,459
12,872
9,241
67
3,398
9,474
15,708
0
L
Kukulkan
258
109
0
38
1,919
340
0
1,151
768
1,216
0
W
Nu Wa
Mantle907
Nu Wa
11,812
2,360
0
1,468
5,816
2,028
646
1,821
3,995
60,181
0
W
5,790
1,656
0
1,012
9,491
6,535
239
50
9,003
0
31,204
W
Danzaburou
TeeBroo
Danzaburou
2,255
1,224
0
648
5,482
1,867
0
1,735
3,747
0
22,368
L
Hou Yi
9,030
4,658
0
4,753
10,739
3,176
608
3,101
7,638
0
46,300
L
Chaac
Warrnus
Chaac
7,259
1,473
0
5,491
12,687
8,292
231
951
11,069
0
41,255
L
Bacchus
6,848
1,008
0
1,228
14,449
13,994
336
7,583
6,866
27,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,436
Gold Earned
33,905
322
Minions Killed
294
0
Camps Cleared
0
1,356,161
Distance Traveled
1,065,194
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,934
596
87
6
0
322,328
1
L
Bakasura
6,590
439
84
6
0
303,006
0
W
Ares
6,927
462
10
1
0
280,469
4
L
Kukulkan
4,411
294
4
0
0
27,665
0
W
Nu Wa
9,154
610
108
7
0
253,318
3
W
Bellona
7,279
485
70
5
0
274,376
4
W
Danzaburou
6,142
409
47
3
0
225,670
4
L
Hou Yi
7,925
528
66
4
0
216,741
2
L
Chaac
7,782
519
103
7
0
269,274
5
L
Bacchus
7,197
480
37
2
0
248,508
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role