Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Biggrome
Izanami
Level 128
God Stats
15W - 6L
1,577 SR
Queue Stats
526W - 546L
1,402 Elo+
Solo
Zhong Kui
Zhong Kui
ELCHILAS
Zhong Kui
Level 123
God Stats
3W - 4L
1,132 SR
Queue Stats
150W - 154L
1,406 Elo+
Solo
Chaac
Chaac
Harlem2kBoss
Chaac
Level 108
God Stats
21W - 14L
1,602 SR
Queue Stats
543W - 594L
1,425 Elo+
Party 1
Artio
Artio
SouthSlidin
Artio
Level 116
God Stats
33W - 36L
1,460 SR
Queue Stats
137W - 146L
1,412 Elo+
Solo
Team Averages
Level 120
1,454 SR
1,429 Elo+

VS

Team Averages
Level 113
1,361 SR
1,439 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ApexStealth7
Apollo
Level 131
God Stats
3W - 4L
1,072 SR
Queue Stats
175W - 194L
1,389 Elo+
Solo
Loki
Loki
Breezy F tWo3
Loki
Level 130
God Stats
1W - 3L
1,274 SR
Queue Stats
52W - 54L
1,436 Elo+
Party 2
Hades
Hades
HubbTheProdigy
Hades
Level 106
God Stats
30W - 33L
1,459 SR
Queue Stats
30W - 35L
1,455 Elo+
Party 2
Cu Chulainn
Cu Chulainn
vX DEADASS B Xv
Cu Chulainn
Level 109
God Stats
22W - 25L
1,501 SR
Queue Stats
305W - 318L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 5 / 16
10,370
519
11,361
17,989
8,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Biggrome
Izanami
18
8 / 2 / 5
12,617
631
9,213
11,733
4,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
ELCHILAS
Zhong Kui
18
13 / 0 / 8
11,880
594
20,622
14,413
11,076
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 11
10,783
539
12,792
19,807
23,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 4 / 22
10,122
506
12,486
21,976
20,401
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 6 / 7
7,647
382
8,970
14,015
7,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
14
5 / 6 / 5
9,300
465
11,353
18,913
6,396
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 11 / 4
8,559
428
6,339
15,850
5,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 8 / 6
9,137
457
11,901
17,807
10,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
vX DEADASS B Xv
Cu Chulainn
15
4 / 5 / 5
9,785
489
17,895
21,388
18,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
41
33
Kills
14
14
Deaths
36
62
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
5
16
2.8
L
Nu Wa
 
Nu Wa
1
6
7
0.75
L
Apollo
5
6
5
1.25
W
Izanami
Biggrome
Izanami
8
2
5
5.25
L
2
11
4
0.36
W
Zhong Kui
ELCHILAS
Zhong Kui
13
0
8
17
W
4
3
11
3.17
L
2
8
6
0.63
W
2
4
22
3.25
L
Cu Chulainn
vX DEADASS B Xv
Cu Chulainn
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,474
Damage
56,458
85,918
Taken
87,973
67,948
Mitigated
48,556
36,890
Healing
21,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,361
3,432
0
3,873
17,989
8,406
734
5,381
12,608
0
54,732
L
Nu Wa
 
Nu Wa
8,970
1,842
0
1,714
14,015
7,431
0
5,645
8,275
31,431
0
L
Apollo
11,353
8,587
769
6,752
18,913
6,396
0
8,241
10,526
0
54,616
W
Izanami
Biggrome
Izanami
9,213
6,578
0
2,885
11,733
4,190
6,682
1,975
9,758
0
103,229
L
6,339
1,267
0
2,006
15,850
5,982
0
3,543
12,307
0
58,569
W
Zhong Kui
ELCHILAS
Zhong Kui
20,622
994
525
8,804
14,413
11,076
1,593
5,584
8,829
68,659
0
W
12,792
1,568
0
9,837
19,807
23,875
459
4,784
15,023
0
56,681
L
11,901
261
483
4,503
17,807
10,672
0
9,713
7,794
52,894
0
W
12,486
817
2,698
8,268
21,976
20,401
133
7,386
14,590
43,695
0
L
Cu Chulainn
vX DEADASS B Xv
Cu Chulainn
17,895
3,220
0
5,480
21,388
18,075
0
5,966
14,516
12,157
51,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,772
Gold Earned
44,428
524
Minions Killed
381
0
Camps Cleared
0
1,801,376
Distance Traveled
1,666,472
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,370
519
84
4
0
352,717
4
L
Nu Wa
7,647
382
33
2
0
311,256
6
L
Apollo
9,300
465
72
4
0
344,610
1
W
Izanami
12,617
631
173
9
0
340,284
1
L
Loki
8,559
428
91
5
0
332,561
2
W
Zhong Kui
11,880
594
117
6
0
361,030
3
W
Chaac
10,783
539
97
5
0
380,921
5
L
Hades
9,137
457
88
4
0
324,975
5
W
Artio
10,122
506
53
3
0
366,424
4
L
Cu Chulainn
9,785
489
97
5
0
353,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role