Player Matchup

Bellona
Bellona
JayRaky
Bellona
Level 28
God Stats
65W - 83L
1,208 SR
Queue Stats
81W - 114L
1,121 Elo+
Party 1
Danzaburou
Danzaburou
KUUJJUAK
Danzaburou
Level 53
God Stats
1W - 5L
1,347 SR
Queue Stats
140W - 174L
1,213 Elo+
Party 1
Olorun
Olorun
McD3li
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
SimonLePancake
Bakasura
Level 8
God Stats
10W - 13L
1,459 SR
Queue Stats
11W - 22L
1,121 Elo+
Party 1
Chang'e
Chang'e
Teravangian
Chang'e
Level 29
God Stats
10W - 14L
1,607 SR
Queue Stats
110W - 151L
1,205 Elo+
Party 3
Team Averages
Level 24
1,424 SR
1,232 Elo+

VS

Team Averages
Level 14
1,363 SR
1,189 Elo+
Bellona
Bellona
BestNooob1O
Bellona
Level 29
God Stats
179W - 172L
1,431 SR
Queue Stats
595W - 707L
1,328 Elo+
Solo
Ares
Ares
DeadlyFuryX
Ares
Level 6
God Stats
10W - 11L
1,325 SR
Queue Stats
15W - 15L
1,352 Elo+
Solo
Neith
Neith
RandomJoey69
Neith
Level 8
God Stats
2W - 3L
1,425 SR
Queue Stats
3W - 15L
1,023 Elo+
Party 2
Bastet
Bastet
blacktotheyoshi
Bastet
Level 8
God Stats
5W - 9L
1,055 SR
Queue Stats
7W - 18L
1,095 Elo+
Party 2
Merlin
Merlin
xenotk
Merlin
Level 19
God Stats
0W - 1L
1,580 SR
Queue Stats
2W - 4L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JayRaky
Bellona
16
7 / 3 / 12
11,527
524
15,629
24,135
27,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
KUUJJUAK
Danzaburou
17
6 / 2 / 16
11,399
518
11,060
16,068
5,571
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
McD3li
Olorun
14
2 / 4 / 19
10,216
464
12,203
17,439
6,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
18
22 / 4 / 10
13,833
629
23,750
20,742
10,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Teravangian
Chang'e
14
5 / 3 / 14
10,053
457
10,309
12,943
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BestNooob1O
Bellona
13
1 / 12 / 4
8,724
397
10,206
27,725
16,693
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

13
1 / 8 / 7
9,544
434
5,794
16,969
13,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 8 / 4
7,953
362
9,100
12,866
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 8 / 5
9,315
423
11,263
16,754
6,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
xenotk
Merlin
17
9 / 7 / 3
11,740
534
18,664
15,482
6,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
38
42
Kills
15
16
Deaths
43
71
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bellona
BestNooob1O
Bellona
1
12
4
0.25
L
1
8
7
0.56
W
Bellona
JayRaky
Bellona
7
3
12
4.33
W
Danzaburou
KUUJJUAK
Danzaburou
6
2
16
7
W
Olorun
McD3li
Olorun
2
4
19
2.88
L
0
8
4
0.25
W
Bakasura
22
4
10
6.75
W
Chang'e
Teravangian
Chang'e
5
3
14
4
L
4
8
5
0.81
L
Merlin
xenotk
Merlin
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,951
Damage
55,027
91,327
Taken
89,796
54,835
Mitigated
46,551
47,814
Healing
10,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BestNooob1O
Bellona
10,206
2,053
0
4,052
27,725
16,693
258
7,525
19,731
82
32,722
L
5,794
169
0
611
16,969
13,783
487
2,533
12,476
17,477
0
W
Bellona
JayRaky
Bellona
15,629
5,898
0
9,345
24,135
27,753
925
5,931
18,204
1,060
61,816
W
Danzaburou
KUUJJUAK
Danzaburou
11,060
4,814
665
6,780
16,068
5,571
4,003
5,487
10,581
0
66,288
W
Olorun
McD3li
Olorun
12,203
6,410
1,201
8,173
17,439
6,860
2,403
3,968
13,471
54,829
0
L
9,100
3,683
0
2,028
12,866
3,609
547
4,678
8,011
0
28,785
W
Bakasura
23,750
13,913
0
7,944
20,742
10,276
1,062
7,710
13,032
0
59,163
W
Chang'e
Teravangian
Chang'e
10,309
784
7,546
6,160
12,943
4,375
2,208
4,777
8,166
32,944
0
L
11,263
2,119
0
2,023
16,754
6,445
751
5,381
10,784
0
46,993
L
Merlin
xenotk
Merlin
18,664
1,025
0
1,577
15,482
6,021
798
3,192
11,238
84,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,028
Gold Earned
47,276
385
Minions Killed
340
0
Camps Cleared
0
1,927,203
Distance Traveled
1,745,286
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,724
397
60
3
0
332,091
0
L
Ares
9,544
434
25
1
0
348,527
0
W
Bellona
11,527
524
87
4
0
379,468
0
W
Danzaburou
11,399
518
77
4
0
365,731
0
W
Olorun
10,216
464
74
3
0
355,558
0
L
Neith
7,953
362
48
2
0
350,861
0
W
Bakasura
13,833
629
106
5
0
481,383
0
W
Chang'e
10,053
457
41
2
0
345,063
1
L
Bastet
9,315
423
86
4
0
388,016
4
L
Merlin
11,740
534
121
6
0
325,791
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role