Player Matchup

Nemesis
Nemesis
Drqbngamer
Nemesis
Level 6
God Stats
3W - 1L
1,844 SR
Queue Stats
4W - 2L
1,667 Elo+
Solo
Charybdis
Charybdis
Eyleos
Charybdis
Level 8
God Stats
13W - 10L
1,495 SR
Queue Stats
42W - 38L
1,566 Elo+
Party 1
Janus
Janus
John Wick5842
Janus
Level 19
God Stats
3W - 1L
1,946 SR
Queue Stats
77W - 84L
1,613 Elo+
Solo
Bellona
Bellona
MintyLemon_
Bellona
Level 126
God Stats
1W - 2L
1,443 SR
Queue Stats
171W - 144L
1,581 Elo+
Party 1
Bacchus
Bacchus
Omega Ezra
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,607 Elo+
Solo
Team Averages
Level 34
1,646 SR
1,607 Elo+

VS

Team Averages
Level 23
1,661 SR
1,574 Elo+
Ao Kuang
Ao Kuang
DadProDabber420
Ao Kuang
Level 18
God Stats
1W - 0L
1,691 SR
Queue Stats
4W - 2L
1,650 Elo+
Solo
Izanami
Izanami
LezazaGogam
Izanami
Level 14
God Stats
18W - 11L
1,706 SR
Queue Stats
27W - 20L
1,576 Elo+
Solo
Pele
Pele
Luckziiiiiiii
Pele
Level 29
God Stats
2W - 0L
1,571 SR
Queue Stats
226W - 195L
1,626 Elo+
Solo
Sylvanus
Sylvanus
TheKiiroiSaru
Sylvanus
Level 26
God Stats
6W - 4L
1,703 SR
Queue Stats
59W - 76L
1,502 Elo+
Solo
Tiamat
Tiamat
xi ADAM L ix
Tiamat
Level 28
God Stats
3W - 1L
1,632 SR
Queue Stats
134W - 129L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drqbngamer
Nemesis
8
1 / 5 / 0
5,370
384
1,378
7,069
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Eyleos
Charybdis
11
1 / 3 / 3
6,745
482
4,211
7,074
1,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 2
6,303
450
5,321
7,183
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
MintyLemon_
Bellona
14
2 / 2 / 2
7,927
566
6,199
12,555
7,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Omega Ezra
Bacchus
9
4 / 3 / 1
6,727
481
5,776
10,227
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
2 / 1 / 0
8,403
600
5,821
7,980
7,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
LezazaGogam
Izanami
14
4 / 2 / 5
8,438
603
7,337
8,426
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 1 / 6
8,684
620
8,463
9,693
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
TheKiiroiSaru
Sylvanus
10
0 / 4 / 3
6,150
439
1,484
8,813
5,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
15
6 / 0 / 2
8,878
634
5,174
5,579
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
18
18
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
2
1
0
2
L
Nemesis
Drqbngamer
Nemesis
1
5
0
0.2
L
Charybdis
Eyleos
Charybdis
1
3
3
0.83
L
0
5
2
0.2
W
Izanami
LezazaGogam
Izanami
4
2
5
3.25
W
6
1
6
9
L
Bellona
MintyLemon_
Bellona
2
2
2
1.5
L
Bacchus
Omega Ezra
Bacchus
4
3
1
1.5
W
Sylvanus
TheKiiroiSaru
Sylvanus
0
4
3
0.38
W
Tiamat
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,885
Damage
28,279
44,108
Taken
40,491
20,711
Mitigated
23,904
13,288
Healing
17,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
5,821
1,085
0
5,092
7,980
7,359
0
0
7,980
53,640
0
L
Nemesis
Drqbngamer
Nemesis
1,378
605
0
2,351
7,069
2,240
243
2,315
4,632
0
6,198
L
Charybdis
Eyleos
Charybdis
4,211
2,123
0
2,255
7,074
1,414
0
830
6,160
0
47,591
L
5,321
154
0
2,072
7,183
1,855
124
1,555
5,528
36,922
0
W
Izanami
LezazaGogam
Izanami
7,337
4,787
0
2,849
8,426
3,336
0
3,394
4,978
0
59,914
W
8,463
3,003
0
3,923
9,693
4,189
390
2,499
6,938
0
59,523
L
Bellona
MintyLemon_
Bellona
6,199
1,588
0
5,230
12,555
7,959
0
5,621
6,858
0
57,065
L
Bacchus
Omega Ezra
Bacchus
5,776
278
0
1,380
10,227
7,243
136
1,752
8,437
16,591
0
W
Sylvanus
TheKiiroiSaru
Sylvanus
1,484
602
588
1,725
8,813
5,649
269
3,392
5,305
8,371
2,737
W
Tiamat
5,174
248
0
3,015
5,579
3,371
470
1,226
4,193
53,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,072
Gold Earned
40,553
337
Minions Killed
456
0
Camps Cleared
0
1,357,510
Distance Traveled
1,382,386
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,403
600
106
8
0
273,025
0
L
Nemesis
5,370
384
15
1
0
284,539
6
L
Charybdis
6,745
482
99
7
0
246,094
0
L
Janus
6,303
450
88
6
0
239,881
2
W
Izanami
8,438
603
112
8
0
252,969
5
W
Pele
8,684
620
100
7
0
328,169
1
L
Bellona
7,927
566
104
7
0
299,360
1
L
Bacchus
6,727
481
31
2
0
287,636
1
W
Sylvanus
6,150
439
22
2
0
245,862
0
W
Tiamat
8,878
634
116
8
0
282,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role