Player Matchup

Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
NPorosky
Ra
Level 109
God Stats
10W - 12L
1,508 SR
Queue Stats
106W - 128L
1,532 Elo+
Party 2
Chaac
Chaac
z Daisher
Chaac
Level 85
God Stats
14W - 14L
1,590 SR
Queue Stats
118W - 143L
1,525 Elo+
Party 2
Team Averages
Level 117
1,533 SR
1,519 Elo+

VS

Team Averages
Level 131
1,597 SR
1,529 Elo+
Ullr
Ullr
 
Ullr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DjGrim87
Zhong Kui
Level 129
God Stats
8W - 3L
1,632 SR
Queue Stats
85W - 93L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
NateTheRadiant
Gilgamesh
Level 137
God Stats
26W - 14L
1,659 SR
Queue Stats
197W - 200L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 3 / 1
8,073
673
4,595
9,607
3,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

10
0 / 6 / 4
7,153
596
4,268
10,769
3,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
z Daisher
Chaac
12
1 / 1 / 2
7,496
625
7,695
8,729
7,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
5 / 1 / 5
8,956
746
8,043
7,254
2,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
DjGrim87
Zhong Kui
14
5 / 1 / 5
9,119
760
11,592
8,376
5,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
NateTheRadiant
Gilgamesh
11
0 / 2 / 7
7,485
624
6,704
9,493
7,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
10
10
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
3
1
1.17
W
Ullr
 
Ullr
5
1
5
7.5
W
Zhong Kui
DjGrim87
Zhong Kui
5
1
5
7.5
L
0
6
4
0.33
W
Gilgamesh
NateTheRadiant
Gilgamesh
0
2
7
1.75
L
Chaac
z Daisher
Chaac
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,558
Damage
26,339
29,105
Taken
25,123
14,327
Mitigated
15,544
10,171
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,595
2,062
0
1,939
9,607
3,813
0
5,659
3,263
0
18,837
W
Ullr
 
Ullr
8,043
1,959
0
2,774
7,254
2,564
168
1,233
5,852
0
41,377
W
Zhong Kui
DjGrim87
Zhong Kui
11,592
196
0
4,764
8,376
5,861
43
1,715
6,444
32,409
0
L
4,268
407
1,485
2,530
10,769
3,246
0
2,866
7,359
17,987
0
W
Gilgamesh
NateTheRadiant
Gilgamesh
6,704
990
0
749
9,493
7,119
0
1,735
7,416
0
16,103
L
Chaac
z Daisher
Chaac
7,695
834
477
3,740
8,729
7,268
0
2,710
5,532
0
33,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,722
Gold Earned
25,560
140
Minions Killed
161
4
Camps Cleared
8
662,295
Distance Traveled
752,414
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,073
673
59
5
1
193,890
2
W
Ullr
8,956
746
77
6
4
237,641
1
W
Zhong Kui
9,119
760
66
6
2
252,868
2
L
Ra
7,153
596
39
3
1
213,849
1
W
Gilgamesh
7,485
624
18
2
2
261,905
3
L
Chaac
7,496
625
42
4
2
254,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role