Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Falze191Destiny
Ymir
Level 108
God Stats
7W - 4L
1,604 SR
Queue Stats
91W - 78L
1,583 Elo+
Party 2
Medusa
Medusa
trippinondrugs
Medusa
Level 3
God Stats
0W - 2L
1,279 SR
Queue Stats
69W - 106L
1,283 Elo+
Party 2
Team Averages
Level 75
1,461 SR
1,455 Elo+

VS

Team Averages
Level 67
1,604 SR
1,464 Elo+
Anubis
Anubis
CrimpleTech
Anubis
Level 18
God Stats
15W - 10L
1,640 SR
Queue Stats
70W - 85L
1,389 Elo+
Solo
Geb
Geb
Ruckafellas
Geb
Level 155
God Stats
7W - 8L
1,696 SR
Queue Stats
242W - 231L
1,596 Elo+
Party 1
Neith
Neith
That ChiLL Dude
Neith
Level 27
God Stats
20W - 28L
1,475 SR
Queue Stats
45W - 61L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 3 / 0
4,633
662
2,744
6,779
1,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 0
4,269
610
915
3,320
1,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 7 / 0
4,340
620
2,279
6,082
994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
6 / 0 / 4
6,333
905
6,018
2,448
1,219
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 0 / 8
6,374
911
3,426
5,393
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
2 / 0 / 5
5,389
770
2,888
2,846
1,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
10
10
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
0
0
W
Anubis
6
0
4
8
L
0
0
0
0
W
2
0
8
6
W
2
0
5
4.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,938
Damage
12,332
16,181
Taken
10,687
4,612
Mitigated
5,713
1,586
Healing
3,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,744
463
0
687
6,779
1,980
0
4,424
2,355
0
12,822
W
Anubis
6,018
558
0
1,274
2,448
1,219
264
231
2,217
22,178
0
L
915
172
147
743
3,320
1,638
0
1,336
1,984
5,060
0
W
3,426
468
0
1,882
5,393
3,434
0
847
4,546
7,160
0
W
2,888
936
0
261
2,846
1,060
688
76
2,770
0
12,077
L
2,279
1,241
0
9
6,082
994
0
3,964
2,118
0
8,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,242
Gold Earned
18,096
52
Minions Killed
75
3
Camps Cleared
3
257,213
Distance Traveled
360,919
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,633
662
25
4
3
122,143
0
W
Anubis
6,333
905
44
6
2
117,384
1
L
Ymir
4,269
610
8
1
0
55,561
0
W
Geb
6,374
911
10
1
1
128,523
1
W
Neith
5,389
770
21
3
0
115,012
1
L
Medusa
4,340
620
19
3
0
79,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role