Player Matchup

Zhong Kui
Zhong Kui
BABSOO
Zhong Kui
Level 63
God Stats
2W - 2L
1,253 SR
Queue Stats
31W - 18L
1,436 Elo+
Party 1
Terra
Terra
Danooo
Terra
Level 104
God Stats
7W - 5L
1,423 SR
Queue Stats
79W - 63L
1,552 Elo+
Party 1
Sun Wukong
Sun Wukong
UnknownSmell
Sun Wukong
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,382 Elo+
Solo
Team Averages
Level 78
1,392 SR
1,456 Elo+

VS

Team Averages
Level 84
1,504 SR
1,513 Elo+
Chaac
Chaac
Rodokun
Chaac
Level 65
God Stats
7W - 6L
1,282 SR
Queue Stats
63W - 98L
1,388 Elo+
Solo
Nox
Nox
Stozzah
Nox
Level 160
God Stats
0W - 1L
1,730 SR
Queue Stats
27W - 20L
1,650 Elo+
Solo
Heimdallr
Heimdallr
Wonrei
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BABSOO
Zhong Kui
20
15 / 5 / 9
22,683
648
36,139
40,368
38,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Terra
Danooo
Terra
20
8 / 3 / 19
22,063
630
19,897
40,333
100,412
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
UnknownSmell
Sun Wukong
20
7 / 10 / 18
21,272
608
28,855
45,944
62,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Rodokun
Chaac
20
2 / 10 / 12
20,276
579
14,044
39,255
52,517
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nox
20
10 / 7 / 6
22,670
648
58,926
31,722
10,265
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Wonrei
Heimdallr
20
6 / 13 / 5
19,955
570
27,179
27,590
14,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
41
30
Kills
18
18
Deaths
30
46
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BABSOO
Zhong Kui
15
5
9
3.9
W
Terra
Danooo
Terra
8
3
19
5.83
L
Chaac
Rodokun
Chaac
2
10
12
0.8
L
Nox
10
7
6
1.86
W
Sun Wukong
UnknownSmell
Sun Wukong
7
10
18
1.6
L
Heimdallr
Wonrei
Heimdallr
6
13
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,891
Damage
100,149
126,645
Taken
98,567
201,603
Mitigated
76,932
46,156
Healing
20,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BABSOO
Zhong Kui
36,139
7,581
0
20,855
40,368
38,509
3,124
23,178
17,190
140,583
0
W
Terra
Danooo
Terra
19,897
4,200
8,122
11,309
40,333
100,412
36
16,663
23,670
58,613
0
L
Chaac
Rodokun
Chaac
14,044
1,830
0
10,186
39,255
52,517
492
22,892
14,235
0
63,638
L
Nox
58,926
3,623
656
6,757
31,722
10,265
1,085
19,511
11,689
148,921
0
W
Sun Wukong
UnknownSmell
Sun Wukong
28,855
5,109
0
5,870
45,944
62,682
250
20,387
25,557
0
83,467
L
Heimdallr
Wonrei
Heimdallr
27,179
12,917
0
2,598
27,590
14,150
0
15,747
11,337
0
95,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,018
Gold Earned
62,901
362
Minions Killed
331
16
Camps Cleared
11
1,814,929
Distance Traveled
1,669,839
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
22,683
648
199
6
8
521,190
3
W
Terra
22,063
630
73
2
3
650,989
8
L
Chaac
20,276
579
65
2
2
562,380
3
L
Nox
22,670
648
172
5
8
636,572
0
W
Sun Wukong
21,272
608
90
3
5
642,750
3
L
Heimdallr
19,955
570
94
3
1
470,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role