Player Matchup

Sol
Sol
MatanteBella
Sol
Level 45
God Stats
0W - 3L
1,593 SR
Queue Stats
3W - 10L
1,582 Elo+
Party 2
Neith
Neith
Professor9
Neith
Level 127
God Stats
0W - 1L
1,912 SR
Queue Stats
3W - 10L
1,582 Elo+
Party 2
Fenrir
Fenrir
soadfanz
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,582 Elo+
Party 2
Team Averages
Level 61
1,668 SR
1,582 Elo+

VS

Team Averages
Level 47
1,645 SR
1,740 Elo+
Cerberus
Cerberus
BronzeBot
Cerberus
Level 26
God Stats
6W - 2L
1,706 SR
Queue Stats
130W - 61L
1,854 Elo+
Party 1
Gilgamesh
Gilgamesh
BronzeBrony
Gilgamesh
Level 25
God Stats
3W - 1L
1,645 SR
Queue Stats
91W - 25L
1,895 Elo+
Party 1
Ra
Ra
Seb99
Ra
Level 89
God Stats
10W - 8L
1,583 SR
Queue Stats
287W - 275L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 2
6,431
585
6,141
9,249
3,002
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
12
3 / 4 / 0
8,490
772
10,877
8,689
2,460
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
soadfanz
Fenrir
8
0 / 10 / 2
6,230
566
6,198
13,243
7,848
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BronzeBot
Cerberus
12
9 / 1 / 12
9,173
834
9,492
11,396
14,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
BronzeBrony
Gilgamesh
12
7 / 1 / 11
8,392
763
11,068
14,917
12,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
12
5 / 1 / 10
8,153
741
7,360
8,923
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
21
22
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BronzeBot
Cerberus
9
1
12
15
W
Gilgamesh
BronzeBrony
Gilgamesh
7
1
11
12.5
L
0
8
2
0.13
L
Neith
3
4
0
0.75
W
Ra
5
1
10
10
L
Fenrir
soadfanz
Fenrir
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,216
Damage
27,920
31,181
Taken
35,236
13,310
Mitigated
30,189
3,253
Healing
15,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BronzeBot
Cerberus
9,492
343
0
3,335
11,396
14,176
154
2,284
9,112
23,187
0
W
Gilgamesh
BronzeBrony
Gilgamesh
11,068
2,969
0
4,576
14,917
12,272
213
3,135
11,782
1,514
22,340
L
6,141
848
0
876
9,249
3,002
0
5,087
3,817
11,506
0
L
Neith
10,877
2,613
0
1,901
8,689
2,460
0
4,250
4,059
0
34,103
W
Ra
7,360
1,345
2,990
4,481
8,923
3,741
1,087
1,304
7,619
30,251
0
L
Fenrir
soadfanz
Fenrir
6,198
2,012
0
476
13,243
7,848
0
7,168
5,780
0
9,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,151
Gold Earned
25,718
76
Minions Killed
140
1
Camps Cleared
8
514,083
Distance Traveled
643,012
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,173
834
44
4
0
221,221
2
W
Gilgamesh
8,392
763
30
3
6
209,742
2
L
Sol
6,431
585
15
1
0
166,831
2
L
Neith
8,490
772
53
5
0
181,358
1
W
Ra
8,153
741
66
6
2
212,049
1
L
Fenrir
6,230
566
8
1
1
165,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role