Player Matchup

Sol
Sol
AkenahSpamsTwo
Sol
Level 160
God Stats
1W - 3L
1,304 SR
Queue Stats
6W - 6L
1,260 Elo+
Party 1
Agni
Agni
Styrion
Agni
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 34L
1,240 Elo+
Solo
Vamana
Vamana
Visslarn
Vamana
Level 159
God Stats
15W - 3L
1,765 SR
Queue Stats
106W - 26L
1,858 Elo+
Party 1
Team Averages
Level 142
1,523 SR
1,453 Elo+

VS

Team Averages
Level 57
1,589 SR
1,505 Elo+
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MotasLocas
Neith
Level 5
God Stats
0W - 1L
1,549 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
ShaDoOoWWeeD
Yemoja
Level 138
God Stats
3W - 3L
1,719 SR
Queue Stats
139W - 131L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 11
7,937
794
6,313
2,852
1,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
Styrion
Agni
10
4 / 0 / 13
7,485
749
6,867
3,820
1,482
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vamana
Visslarn
Vamana
13
11 / 0 / 9
8,618
862
9,940
10,272
9,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 9 / 0
5,511
551
2,578
10,596
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
8
0 / 9 / 0
5,699
570
3,854
10,909
3,697
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
7
0 / 2 / 0
5,823
582
1,141
5,401
3,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
20
Kills
0
0
Deaths
20
33
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
9
0
0
W
5
0
11
10.5
L
Neith
0
9
0
0
L
Yemoja
0
2
0
0
W
Agni
Styrion
Agni
4
0
13
10.5
W
Vamana
Visslarn
Vamana
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,120
Damage
7,573
16,944
Taken
26,906
12,216
Mitigated
11,677
5,319
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,578
225
1,463
1,531
10,596
4,108
140
4,752
5,844
7,973
0
W
6,313
3,078
0
1,145
2,852
1,000
1,126
616
2,236
21,090
1,645
L
Neith
3,854
2,597
56
1,642
10,909
3,697
265
5,060
5,849
0
15,135
L
Yemoja
1,141
139
587
1,357
5,401
3,872
0
2,538
2,863
7,675
0
W
Agni
Styrion
Agni
6,867
593
0
0
3,820
1,482
78
1,212
2,608
17,248
0
W
Vamana
Visslarn
Vamana
9,940
5,001
0
4,174
10,272
9,734
147
2,302
7,970
60
31,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,040
Gold Earned
17,033
123
Minions Killed
48
8
Camps Cleared
0
510,464
Distance Traveled
413,541
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,511
551
14
1
0
164,104
1
W
Sol
7,937
794
63
6
1
157,426
2
L
Neith
5,699
570
22
2
0
145,681
2
L
Yemoja
5,823
582
12
1
0
103,756
2
W
Agni
7,485
749
19
2
1
163,221
0
W
Vamana
8,618
862
41
4
6
189,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role