Player Matchup

Bellona
Bellona
Cryp7800
Bellona
Level 28
God Stats
8W - 11L
1,486 SR
Queue Stats
47W - 46L
1,329 Elo+
Solo
Ra
Ra
H9684
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
Kket-_-On_Fire
Apollo
Level 8
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 5L
1,244 Elo+
Solo
Scylla
Scylla
Opc_Jacob
Scylla
Level 27
God Stats
10W - 8L
1,335 SR
Queue Stats
149W - 146L
1,372 Elo+
Solo
Pele
Pele
Whole n mobile
Pele
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Team Averages
Level 14
1,506 SR
1,389 Elo+

VS

Team Averages
Level 9
1,527 SR
1,321 Elo+
Cupid
Cupid
AoT PATRICK
Cupid
Level 4
God Stats
1W - 3L
1,406 SR
Queue Stats
2W - 5L
1,395 Elo+
Party 1
Set
Set
GANDINICKATINA
Set
Level 11
God Stats
1W - 4L
1,406 SR
Queue Stats
19W - 25L
1,169 Elo+
Party 1
Ymir
Ymir
Krizorr Jr
Ymir
Level 4
God Stats
2W - 2L
1,547 SR
Queue Stats
11W - 15L
1,395 Elo+
Party 1
King Arthur
King Arthur
Shr1mp-COCKtail
King Arthur
Level 5
God Stats
1W - 5L
1,457 SR
Queue Stats
28W - 37L
1,493 Elo+
Party 1
Olorun
Olorun
karebarekills
Olorun
Level 23
God Stats
2W - 0L
1,822 SR
Queue Stats
5W - 5L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cryp7800
Bellona
10
0 / 2 / 0
5,530
503
4,747
8,403
7,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
5
0 / 7 / 0
4,323
393
1,725
6,378
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 1
4,506
410
583
4,994
1,253
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Opc_Jacob
Scylla
8
1 / 1 / 0
5,113
465
1,818
3,208
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
5 / 2 / 0
5,867
533
3,513
5,490
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 1
5,269
479
3,401
2,533
606
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

9
9 / 2 / 0
6,161
560
2,880
4,786
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 4
5,262
478
879
4,277
2,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Shr1mp-COCKtail
King Arthur
10
1 / 0 / 1
5,243
477
3,102
8,584
4,924
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 4
5,957
542
3,602
4,580
1,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
6
Kills
13
15
Deaths
6
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Bellona
Cryp7800
Bellona
0
2
0
0
W
9
2
0
4.5
L
Ra
0
7
0
0
L
0
3
1
0.17
W
0
2
4
1
L
Scylla
Opc_Jacob
Scylla
1
1
0
1
W
King Arthur
Shr1mp-COCKtail
King Arthur
1
0
1
1.5
L
5
2
0
2.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,386
Damage
13,864
28,473
Taken
24,760
12,965
Mitigated
11,597
3,322
Healing
7,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,401
2,138
373
810
2,533
606
252
72
2,387
0
19,510
L
Bellona
Cryp7800
Bellona
4,747
973
0
1,276
8,403
7,739
576
0
8,403
5,779
24,445
W
2,880
1,145
0
654
4,786
1,899
87
237
4,543
0
17,818
L
Ra
1,725
374
0
800
6,378
1,376
182
974
5,404
10,549
0
L
583
291
0
290
4,994
1,253
0
616
4,378
0
12,848
W
879
319
0
810
4,277
2,839
14
599
3,548
9,558
0
L
Scylla
Opc_Jacob
Scylla
1,818
207
0
345
3,208
813
150
1,789
1,419
18,547
0
W
King Arthur
Shr1mp-COCKtail
King Arthur
3,102
467
0
2,580
8,584
4,924
0
1,068
7,516
0
22,244
L
3,513
439
0
611
5,490
1,784
0
1,102
4,388
0
18,394
W
3,602
1,635
88
2,279
4,580
1,329
712
2,101
2,155
34,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,339
Gold Earned
27,892
181
Minions Killed
178
0
Camps Cleared
0
897,222
Distance Traveled
1,082,909
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,269
479
34
3
0
195,639
0
L
Bellona
5,530
503
57
5
0
211,846
0
W
Set
6,161
560
30
3
0
241,223
0
L
Ra
4,323
393
25
2
0
161,159
1
L
Apollo
4,506
410
27
2
0
181,635
1
W
Ymir
5,262
478
9
1
0
206,150
0
L
Scylla
5,113
465
42
4
0
135,083
1
W
King Arthur
5,243
477
40
4
0
232,805
1
L
Pele
5,867
533
30
3
0
207,499
1
W
Olorun
5,957
542
65
6
0
207,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role