Player Matchup

Scylla
Scylla
Josh Jihawd
Scylla
Level 100
God Stats
3W - 5L
1,564 SR
Queue Stats
229W - 273L
1,498 Elo+
Solo
Zeus
Zeus
KyriosGundamX23
Zeus
Level 142
God Stats
2W - 3L
1,745 SR
Queue Stats
99W - 82L
1,482 Elo+
Party 1
Chaac
Chaac
NobleActual217
Chaac
Level 100
God Stats
1W - 2L
1,426 SR
Queue Stats
59W - 69L
1,443 Elo+
Party 1
Ullr
Ullr
Redsmokecloud
Ullr
Level 124
God Stats
1W - 1L
1,490 SR
Queue Stats
126W - 152L
1,496 Elo+
Solo
Merlin
Merlin
fixthegame2000
Merlin
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 62L
1,438 Elo+
Party 1
Team Averages
Level 110
1,545 SR
1,471 Elo+

VS

Team Averages
Level 84
1,508 SR
1,521 Elo+
Freya
Freya
 
Freya
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aquine
Cthulhu
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
BringleBram
Nu Wa
Level 103
God Stats
11W - 0L
1,716 SR
Queue Stats
218W - 203L
1,469 Elo+
Solo
Raijin
Raijin
HorkyPorky
Raijin
Level 63
God Stats
2W - 1L
1,322 SR
Queue Stats
14W - 13L
1,636 Elo+
Party 2
Heimdallr
Heimdallr
brendan5445
Heimdallr
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
9 / 4 / 2
9,910
708
8,879
11,526
5,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
6 / 2 / 5
9,682
692
23,136
8,334
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 8
8,627
616
8,833
18,215
23,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 2 / 9
8,733
624
2,682
10,424
4,464
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 7 / 10
8,415
601
6,392
10,855
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
1 / 3 / 8
9,271
662
3,673
9,721
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Aquine
Cthulhu
20
5 / 2 / 11
11,370
812
13,015
14,715
16,942
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 2 / 7
11,017
787
15,214
11,180
4,654
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
HorkyPorky
Raijin
17
5 / 5 / 8
10,445
746
14,849
11,502
4,591
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
brendan5445
Heimdallr
15
2 / 4 / 9
9,645
689
7,409
11,960
5,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
61
16
Kills
18
19
Deaths
16
34
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
1
3
8
1.67
W
Cthulhu
Aquine
Cthulhu
5
2
11
5.25
W
5
2
7
4.25
W
Raijin
HorkyPorky
Raijin
5
5
8
1.8
L
Scylla
9
4
2
2.5
L
6
2
5
4.25
L
0
4
8
1
L
0
2
9
2.25
W
Heimdallr
brendan5445
Heimdallr
2
4
9
1.63
L
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,922
Damage
54,160
59,354
Taken
59,078
41,493
Mitigated
34,815
23,496
Healing
19,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,673
841
1,846
2,212
9,721
3,453
624
6,587
2,788
10,616
0
W
Cthulhu
Aquine
Cthulhu
13,015
355
914
1,354
14,715
16,942
385
8,360
5,938
23,163
0
W
15,214
2,901
3,370
2,613
11,180
4,654
1,709
7,101
3,833
40,662
0
W
Raijin
HorkyPorky
Raijin
14,849
495
1,569
1,765
11,502
4,591
485
8,014
3,214
21,576
0
L
Scylla
8,879
62
3,009
3,031
11,526
5,090
0
8,987
1,849
21,375
0
L
23,136
514
1,624
2,748
8,334
3,529
0
6,483
1,475
49,428
0
L
8,833
248
1,616
4,112
18,215
23,862
0
11,426
5,610
0
21,984
L
2,682
398
1,496
3,009
10,424
4,464
0
8,544
1,270
0
21,173
W
Heimdallr
brendan5445
Heimdallr
7,409
1,874
2,331
1,882
11,960
5,175
1,919
6,808
4,898
0
18,226
L
6,392
467
1,939
912
10,855
4,548
0
8,084
2,398
13,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,367
Gold Earned
51,748
165
Minions Killed
151
0
Camps Cleared
0
1,304,408
Distance Traveled
1,272,591
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,271
662
24
2
0
224,237
0
W
Cthulhu
11,370
812
38
3
0
282,847
0
W
Nu Wa
11,017
787
42
3
0
283,836
4
W
Raijin
10,445
746
24
2
0
230,532
0
L
Scylla
9,910
708
25
2
0
260,276
0
L
Zeus
9,682
692
61
4
0
240,481
1
L
Chaac
8,627
616
17
1
0
310,874
0
L
Ullr
8,733
624
41
3
0
262,395
0
W
Heimdallr
9,645
689
23
2
0
251,139
2
L
Merlin
8,415
601
21
2
0
230,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role