Player Matchup

Fenrir
Fenrir
AndrewSoSlimey
Fenrir
Level 27
God Stats
16W - 31L
1,375 SR
Queue Stats
75W - 90L
1,366 Elo+
Party 2
Hel
Hel
YSG-Shadow
Hel
Level 102
God Stats
0W - 3L
1,279 SR
Queue Stats
93W - 113L
1,579 Elo+
Party 2
Hercules
Hercules
YSG_Taz
Hercules
Level 109
God Stats
1W - 3L
1,339 SR
Queue Stats
139W - 124L
1,514 Elo+
Party 2
Team Averages
Level 79
1,331 SR
1,487 Elo+

VS

Team Averages
Level 28
1,495 SR
1,498 Elo+
Medusa
Medusa
Omega Thunder
Medusa
Level 43
God Stats
1W - 2L
1,485 SR
Queue Stats
45W - 47L
1,380 Elo+
Party 1
Tiamat
Tiamat
So__Boxed
Tiamat
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 82L
1,543 Elo+
Solo
Horus
Horus
dudeman7883
Horus
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 7 / 7
12,865
643
12,947
18,218
8,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 4 / 7
10,444
522
6,370
6,131
1,574
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
YSG_Taz
Hercules
16
5 / 1 / 9
12,404
620
15,055
25,586
28,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 5
14,223
711
22,103
11,080
4,486
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
So__Boxed
Tiamat
17
6 / 4 / 6
13,663
683
13,091
15,088
17,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
0 / 8 / 8
11,198
560
3,952
20,543
8,480
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
17
Kills
12
12
Deaths
17
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
10
7
7
1.93
W
6
5
5
1.7
W
Tiamat
So__Boxed
Tiamat
6
4
6
2.25
L
2
4
7
1.38
L
Hercules
YSG_Taz
Hercules
5
1
9
9.5
W
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,372
Damage
39,146
49,935
Taken
46,711
39,196
Mitigated
30,404
11,197
Healing
15,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,947
2,026
0
2,987
18,218
8,843
96
4,032
14,186
0
33,054
W
22,103
10,606
0
2,860
11,080
4,486
1,854
2,403
8,467
0
77,434
W
Tiamat
So__Boxed
Tiamat
13,091
1,217
0
5,646
15,088
17,438
50
1,820
12,549
49,935
0
L
6,370
424
849
1,920
6,131
1,574
0
1,298
4,833
21,555
0
L
Hercules
YSG_Taz
Hercules
15,055
3,525
0
5,441
25,586
28,779
118
8,206
17,380
0
36,791
W
3,952
1,950
808
5,803
20,543
8,480
49
2,493
17,576
0
8,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,713
Gold Earned
39,084
137
Minions Killed
193
7
Camps Cleared
6
880,072
Distance Traveled
1,029,619
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,865
643
43
2
5
346,258
0
W
Medusa
14,223
711
113
6
1
351,755
2
W
Tiamat
13,663
683
72
4
5
343,303
2
L
Hel
10,444
522
28
1
0
154,692
2
L
Hercules
12,404
620
66
3
2
379,122
7
W
Horus
11,198
560
8
0
0
334,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role