Player Matchup

Merlin
Merlin
GxnMetal
Merlin
Level 10
God Stats
3W - 7L
1,363 SR
Queue Stats
10W - 17L
1,309 Elo+
Solo
Nike
Nike
HatchetAx3
Nike
Level 28
God Stats
2W - 0L
1,363 SR
Queue Stats
44W - 37L
1,508 Elo+
Solo
Artemis
Artemis
Miss3sBunny
Artemis
Level 16
God Stats
17W - 25L
1,387 SR
Queue Stats
98W - 124L
1,326 Elo+
Solo
Ymir
Ymir
Saobatour
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,326 Elo+
Solo
Nemesis
Nemesis
ViinsteR
Nemesis
Level 17
God Stats
48W - 52L
1,536 SR
Queue Stats
228W - 238L
1,447 Elo+
Solo
Team Averages
Level 16
1,430 SR
1,383 Elo+

VS

Team Averages
Level 16
1,486 SR
1,379 Elo+
Cu Chulainn
Cu Chulainn
BenTicker
Cu Chulainn
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Set
Set
Cyskal
Set
Level 17
God Stats
0W - 2L
1,286 SR
Queue Stats
24W - 34L
1,321 Elo+
Solo
Tiamat
Tiamat
Disturbed400
Tiamat
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Rama
Rama
JurasicTark
Rama
Level 15
God Stats
3W - 6L
1,500 SR
Queue Stats
37W - 63L
1,204 Elo+
Solo
Bacchus
Bacchus
S0DAA
Bacchus
Level 25
God Stats
1W - 2L
1,645 SR
Queue Stats
3W - 6L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GxnMetal
Merlin
7
0 / 2 / 1
4,390
488
1,181
3,283
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 0 / 0
5,514
613
3,263
3,415
1,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Miss3sBunny
Artemis
8
0 / 1 / 2
4,784
532
965
3,448
650
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
7
0 / 0 / 3
4,730
526
736
3,155
1,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
ViinsteR
Nemesis
8
4 / 1 / 0
5,339
593
2,572
4,062
961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BenTicker
Cu Chulainn
6
0 / 4 / 0
4,063
451
2,494
5,409
2,647
Cudgel

Cudgel

+10
Physical Power
+50
Health

Set
Cyskal
Set
8
2 / 3 / 1
5,049
561
1,361
6,428
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
8
1 / 1 / 1
4,886
543
1,856
2,945
1,326
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
1 / 2 / 1
4,545
505
863
2,926
672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
S0DAA
Bacchus
5
0 / 0 / 0
3,960
440
418
2,471
1,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
4
4
Deaths
10
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BenTicker
Cu Chulainn
0
4
0
0
L
Set
Cyskal
Set
2
3
1
0.83
L
Tiamat
1
1
1
1.5
W
Merlin
GxnMetal
Merlin
0
2
1
0.25
W
4
0
0
4
L
1
2
1
0.75
W
Artemis
Miss3sBunny
Artemis
0
1
2
1
L
Bacchus
S0DAA
Bacchus
0
0
0
0
W
Ymir
0
0
3
1.5
W
Nemesis
ViinsteR
Nemesis
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,717
Damage
6,992
17,363
Taken
20,179
5,724
Mitigated
8,917
1,819
Healing
4,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BenTicker
Cu Chulainn
2,494
668
0
0
5,409
2,647
65
701
4,308
0
13,875
L
Set
Cyskal
Set
1,361
733
0
2,002
6,428
2,585
0
0
6,391
0
26,408
L
Tiamat
1,856
119
0
588
2,945
1,326
264
1,025
1,764
17,628
0
W
Merlin
GxnMetal
Merlin
1,181
128
0
85
3,283
814
451
1,347
1,748
13,990
0
W
3,263
492
0
295
3,415
1,448
554
180
3,235
0
21,152
L
863
809
0
554
2,926
672
294
0
2,926
0
18,590
W
Artemis
Miss3sBunny
Artemis
965
552
0
747
3,448
650
747
0
3,448
0
14,586
L
Bacchus
S0DAA
Bacchus
418
96
62
1,202
2,471
1,687
147
35
2,399
3,659
0
W
Ymir
736
266
0
592
3,155
1,851
226
194
2,951
9,159
0
W
Nemesis
ViinsteR
Nemesis
2,572
1,612
0
100
4,062
961
102
327
3,707
0
21,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,757
Gold Earned
22,503
170
Minions Killed
149
0
Camps Cleared
0
739,614
Distance Traveled
718,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,063
451
15
2
0
150,102
0
L
Set
5,049
561
57
6
0
169,597
0
L
Tiamat
4,886
543
38
4
0
140,398
0
W
Merlin
4,390
488
28
3
0
126,299
0
W
Nike
5,514
613
53
6
0
170,321
0
L
Rama
4,545
505
32
4
0
138,025
0
W
Artemis
4,784
532
39
4
0
117,295
0
L
Bacchus
3,960
440
7
1
0
120,317
0
W
Ymir
4,730
526
10
1
0
157,349
0
W
Nemesis
5,339
593
40
4
0
168,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role