Player Matchup

Janus
Janus
Blackwylde999
Janus
Level 89
God Stats
5W - 12L
1,461 SR
Queue Stats
289W - 397L
1,373 Elo+
Party 2
Medusa
Medusa
YFTBeastKing
Medusa
Level 108
God Stats
42W - 38L
1,612 SR
Queue Stats
432W - 555L
1,336 Elo+
Party 2
King Arthur
King Arthur
iambrandon
King Arthur
Level 30
God Stats
0W - 2L
1,287 SR
Queue Stats
18W - 23L
1,383 Elo+
Solo
Team Averages
Level 76
1,453 SR
1,364 Elo+

VS

Team Averages
Level 69
1,625 SR
1,602 Elo+
Fenrir
Fenrir
HAZARDPIMP
Fenrir
Level 83
God Stats
2W - 1L
1,547 SR
Queue Stats
29W - 26L
1,595 Elo+
Party 1
Anubis
Anubis
ILOVEIMPERIALISM
Anubis
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,812 Elo+
Party 1
Sobek
Sobek
highimshawn
Sobek
Level 60
God Stats
1W - 1L
1,829 SR
Queue Stats
14W - 16L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 11 / 12
11,900
744
7,287
17,551
6,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
6 / 7 / 4
11,936
746
13,034
15,775
5,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
iambrandon
King Arthur
14
7 / 4 / 3
10,647
665
10,304
15,430
12,316
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HAZARDPIMP
Fenrir
16
14 / 5 / 5
12,456
779
20,410
15,615
9,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
3 / 7 / 13
11,231
702
10,091
12,726
5,287
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 4 / 15
11,527
720
10,275
18,005
16,804
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
55
15
Kills
22
22
Deaths
16
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
11
12
0.73
W
Fenrir
HAZARDPIMP
Fenrir
14
5
5
3.3
W
3
7
13
1.36
L
Medusa
6
7
4
1.14
W
5
4
15
3.13
L
King Arthur
iambrandon
King Arthur
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,625
Damage
40,776
48,756
Taken
46,346
24,612
Mitigated
31,516
2,791
Healing
11,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,287
597
0
668
17,551
6,950
0
7,395
10,156
22,951
0
W
Fenrir
HAZARDPIMP
Fenrir
20,410
5,576
0
2,619
15,615
9,425
345
1,968
13,521
0
42,558
W
10,091
644
76
4,585
12,726
5,287
1,250
3,325
9,401
42,519
0
L
Medusa
13,034
4,296
0
1,634
15,775
5,346
1,343
8,034
7,741
0
47,039
W
10,275
440
0
3,762
18,005
16,804
396
2,753
14,598
28,634
0
L
King Arthur
iambrandon
King Arthur
10,304
1,349
0
489
15,430
12,316
0
5,850
9,580
0
25,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,483
Gold Earned
35,214
118
Minions Killed
164
4
Camps Cleared
10
715,122
Distance Traveled
779,344
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,900
744
30
2
0
220,557
0
W
Fenrir
12,456
779
44
3
6
277,153
4
W
Anubis
11,231
702
73
5
3
222,746
0
L
Medusa
11,936
746
65
4
2
245,600
4
W
Sobek
11,527
720
47
3
1
279,445
11
L
King Arthur
10,647
665
23
1
2
248,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role