Player Matchup

Mercury
Mercury
DarkLink036
Mercury
Level 142
God Stats
19W - 18L
1,509 SR
Queue Stats
398W - 405L
1,567 Elo+
Party 1
Ra
Ra
Fightin_Ace
Ra
Level 85
God Stats
3W - 2L
1,528 SR
Queue Stats
62W - 61L
1,526 Elo+
Solo
Guan Yu
Guan Yu
ThaGr8WhiteBack
Guan Yu
Level 64
God Stats
14W - 13L
1,512 SR
Queue Stats
324W - 328L
1,429 Elo+
Party 1
Kuzenbo
Kuzenbo
l FISTO l
Kuzenbo
Level 150
God Stats
16W - 13L
1,451 SR
Queue Stats
335W - 318L
1,449 Elo+
Party 1
Izanami
Izanami
raiykid9
Izanami
Level 60
God Stats
17W - 18L
1,491 SR
Queue Stats
40W - 41L
1,465 Elo+
Solo
Team Averages
Level 100
1,498 SR
1,487 Elo+

VS

Team Averages
Level 96
1,455 SR
1,425 Elo+
Serqet
Serqet
 
Serqet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CosmicPlay81
Bellona
Level 86
God Stats
426W - 624L
1,356 SR
Queue Stats
577W - 856L
1,332 Elo+
Party 3
Cthulhu
Cthulhu
NNXCR
Cthulhu
Level 93
God Stats
1W - 5L
1,500 SR
Queue Stats
14W - 16L
1,481 Elo+
Party 2
Baba Yaga
Baba Yaga
VirgilsVigil
Baba Yaga
Level 87
God Stats
27W - 57L
1,272 SR
Queue Stats
396W - 655L
1,340 Elo+
Party 3
Ra
Ra
vSynx
Ra
Level 59
God Stats
2W - 2L
1,650 SR
Queue Stats
65W - 68L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DarkLink036
Mercury
16
5 / 0 / 9
9,846
985
10,279
7,750
3,760
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 0 / 9
9,891
989
8,954
4,050
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 1 / 10
9,580
958
6,479
7,599
5,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
l FISTO l
Kuzenbo
16
2 / 0 / 13
9,629
963
7,267
7,878
11,756
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
raiykid9
Izanami
16
4 / 0 / 8
9,840
984
14,759
9,659
4,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

300

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 1 / 0
8,405
841
3,968
5,145
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
CosmicPlay81
Bellona
14
0 / 7 / 1
8,703
870
4,752
16,383
14,611
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
NNXCR
Cthulhu
15
0 / 4 / 1
8,710
871
7,985
14,793
15,773
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
VirgilsVigil
Baba Yaga
14
0 / 2 / 0
8,404
840
8,165
5,330
2,200
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ra
15
0 / 3 / 1
9,068
907
7,681
9,996
3,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
4
17
Kills
1
1
Deaths
17
49
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
0
1
L
Bellona
CosmicPlay81
Bellona
0
7
1
0.07
W
Mercury
DarkLink036
Mercury
5
0
9
9.5
W
3
0
9
7.5
L
Cthulhu
NNXCR
Cthulhu
0
4
1
0.13
W
3
1
10
8
L
Baba Yaga
VirgilsVigil
Baba Yaga
0
2
0
0
W
Kuzenbo
l FISTO l
Kuzenbo
2
0
13
8.5
W
Izanami
raiykid9
Izanami
4
0
8
8
L
Ra
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,738
Damage
32,551
36,936
Taken
51,647
27,282
Mitigated
39,090
15,523
Healing
7,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,968
479
184
45
5,145
2,572
0
481
4,664
0
4,690
L
Bellona
CosmicPlay81
Bellona
4,752
1,016
625
581
16,383
14,611
0
5,026
11,063
0
17,650
W
Mercury
DarkLink036
Mercury
10,279
7,616
0
1,084
7,750
3,760
0
4,291
3,159
0
17,949
W
8,954
525
7,524
2,251
4,050
2,117
0
3,539
511
34,838
0
L
Cthulhu
NNXCR
Cthulhu
7,985
62
1,046
81
14,793
15,773
0
4,152
10,509
18,664
0
W
6,479
510
1,938
1,766
7,599
5,139
0
4,230
2,606
0
10,681
L
Baba Yaga
VirgilsVigil
Baba Yaga
8,165
381
0
1,256
5,330
2,200
0
2,498
2,756
17,067
0
W
Kuzenbo
l FISTO l
Kuzenbo
7,267
3,359
0
460
7,878
11,756
0
4,416
3,106
19,278
0
W
Izanami
raiykid9
Izanami
14,759
7,959
0
500
9,659
4,510
0
7,355
1,884
0
42,815
L
Ra
7,681
385
2,105
1,549
9,996
3,934
0
3,508
6,434
53,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,786
Gold Earned
43,290
191
Minions Killed
196
6
Camps Cleared
4
1,026,203
Distance Traveled
906,460
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,405
841
1
0
0
163,148
0
L
Bellona
8,703
870
30
3
0
188,280
0
W
Mercury
9,846
985
12
1
3
226,732
0
W
Ra
9,891
989
80
8
1
227,441
0
L
Cthulhu
8,710
871
34
3
1
179,447
0
W
Guan Yu
9,580
958
4
0
1
208,158
0
L
Baba Yaga
8,404
840
15
2
1
181,845
0
W
Kuzenbo
9,629
963
20
2
0
179,888
2
W
Izanami
9,840
984
75
8
1
183,984
0
L
Ra
9,068
907
116
12
2
193,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role