Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Herenyon24
Hachiman
Level 143
God Stats
4W - 1L
1,395 SR
Queue Stats
81W - 63L
1,667 Elo+
Party 2
Chiron
Chiron
SnakeXX
Chiron
Level 158
God Stats
2W - 0L
1,891 SR
Queue Stats
325W - 299L
1,601 Elo+
Party 1
Vulcan
Vulcan
jochedavid
Vulcan
Level 107
God Stats
11W - 6L
1,620 SR
Queue Stats
176W - 157L
1,587 Elo+
Party 1
Fenrir
Fenrir
sodaSUFFER
Fenrir
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 17L
1,909 Elo+
Party 2
Team Averages
Level 130
1,581 SR
1,653 Elo+

VS

Team Averages
Level 114
1,534 SR
1,603 Elo+
Geb
Geb
HotH34ded
Geb
Level 153
God Stats
6W - 2L
1,726 SR
Queue Stats
348W - 343L
1,607 Elo+
Solo
Artemis
Artemis
Laramir
Artemis
Level 110
God Stats
7W - 8L
1,388 SR
Queue Stats
389W - 323L
1,580 Elo+
Party 3
Raijin
Raijin
ReasonableRasins
Raijin
Level 108
God Stats
19W - 21L
1,546 SR
Queue Stats
433W - 376L
1,665 Elo+
Party 3
Thanatos
Thanatos
Retiarii
Thanatos
Level 73
God Stats
3W - 10L
1,470 SR
Queue Stats
238W - 254L
1,518 Elo+
Solo
Tyr
Tyr
Vastus350
Tyr
Level 126
God Stats
24W - 37L
1,538 SR
Queue Stats
648W - 569L
1,644 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 1 / 1
3,669
734
1,535
2,824
1,686
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hachiman
Herenyon24
Hachiman
6
0 / 0 / 3
3,471
694
1,860
2,347
387
Short Bow

Short Bow

+15%
Attack Speed

Chiron
SnakeXX
Chiron
6
2 / 1 / 1
4,015
803
2,096
2,807
961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
jochedavid
Vulcan
6
1 / 1 / 2
3,821
764
1,339
1,703
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
sodaSUFFER
Fenrir
6
3 / 0 / 0
4,100
820
2,138
3,749
1,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,312
662
1,303
3,736
1,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Laramir
Artemis
1
0 / 0 / 0
1,014
203
0
0
0
6
0 / 1 / 0
3,576
715
141
3,052
962
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Retiarii
Thanatos
6
2 / 2 / 0
3,793
759
2,896
3,434
729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 2 / 1
3,524
705
2,105
4,336
1,409
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
6
Kills
2
3
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
1
0.5
W
Hachiman
Herenyon24
Hachiman
0
0
3
1.5
L
0
1
1
0.5
L
Artemis
Laramir
Artemis
0
0
0
0
L
0
1
0
0
L
Thanatos
Retiarii
Thanatos
2
2
0
1
W
Chiron
SnakeXX
Chiron
2
1
1
2.5
L
0
2
1
0.25
W
Vulcan
jochedavid
Vulcan
1
1
2
2
W
Fenrir
sodaSUFFER
Fenrir
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,968
Damage
6,445
13,430
Taken
14,558
4,707
Mitigated
4,297
6,453
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,535
108
0
1,320
2,824
1,686
0
0
2,824
14,139
0
W
Hachiman
Herenyon24
Hachiman
1,860
954
0
892
2,347
387
0
360
1,968
0
12,401
L
1,303
195
0
1,132
3,736
1,197
0
105
3,631
7,517
0
L
Artemis
Laramir
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
141
90
0
877
3,052
962
0
948
2,104
15,422
0
L
Thanatos
Retiarii
Thanatos
2,896
759
0
2,376
3,434
729
0
286
3,148
0
13,897
W
Chiron
SnakeXX
Chiron
2,096
858
145
1,341
2,807
961
0
204
2,603
0
14,450
L
2,105
381
0
1,323
4,336
1,409
0
1,535
2,801
0
12,851
W
Vulcan
jochedavid
Vulcan
1,339
118
0
440
1,703
463
0
364
1,339
13,566
0
W
Fenrir
sodaSUFFER
Fenrir
2,138
744
282
2,033
3,749
1,210
0
465
3,252
0
10,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,076
Gold Earned
15,219
146
Minions Killed
110
0
Camps Cleared
0
562,341
Distance Traveled
427,456
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,669
734
42
8
0
117,465
0
W
Hachiman
3,471
694
35
7
0
107,254
2
L
Geb
3,312
662
14
3
0
99,904
2
L
Artemis
1,014
203
0
0
0
0
0
L
Raijin
3,576
715
37
7
0
98,699
0
L
Thanatos
3,793
759
32
6
0
110,962
0
W
Chiron
4,015
803
35
7
0
109,576
1
L
Tyr
3,524
705
27
5
0
117,891
0
W
Vulcan
3,821
764
25
5
0
116,951
2
W
Fenrir
4,100
820
9
2
0
111,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role