Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
RocketLoIi
Heimdallr
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
186W - 200L
1,404 Elo+
Solo
Ra
Ra
ShubiTotsico
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 13L
1,654 Elo+
Solo
Geb
Geb
xkayseamonster
Geb
Level 19
God Stats
2W - 1L
1,475 SR
Queue Stats
131W - 120L
1,507 Elo+
Solo
Team Averages
Level 19
1,495 SR
1,513 Elo+

VS

Team Averages
Level 10
1,613 SR
1,823 Elo+
Bastet
Bastet
Eggys-Blackhole
Bastet
Level 4
God Stats
5W - 0L
1,819 SR
Queue Stats
7W - 1L
1,895 Elo+
Party 1
Kukulkan
Kukulkan
Eggys-GirthyCawq
Kukulkan
Level 4
God Stats
2W - 0L
1,796 SR
Queue Stats
7W - 1L
1,895 Elo+
Party 1
Terra
Terra
Eggys3rdLeg
Terra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 2L
1,895 Elo+
Party 1
Cupid
Cupid
Eggys_24inStick
Cupid
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,895 Elo+
Party 1
Achilles
Achilles
UnoHimsef
Achilles
Level 31
God Stats
6W - 8L
1,449 SR
Queue Stats
97W - 96L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 0 / 0
7,592
584
8,081
7,277
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
 
Ne Zha
11
0 / 2 / 3
6,307
485
3,860
6,967
2,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
RocketLoIi
Heimdallr
11
1 / 2 / 1
6,281
483
2,781
5,943
1,875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 0
6,909
531
4,112
5,263
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 3
6,121
471
3,463
11,016
4,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,939
534
7,802
7,499
3,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 3
6,486
499
4,884
5,052
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 4
6,028
464
3,457
10,149
7,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 1 / 1
6,982
537
3,736
7,083
2,134
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
UnoHimsef
Achilles
11
1 / 3 / 2
6,300
485
2,919
8,958
8,541
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
7
Kills
8
8
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
0
0
3
L
Ne Zha
 
Ne Zha
0
2
3
0.75
W
4
0
2
5
W
2
2
3
1.75
W
0
2
4
1
W
1
1
1
1.5
L
Heimdallr
RocketLoIi
Heimdallr
1
2
1
0.75
L
3
3
0
1
W
Achilles
UnoHimsef
Achilles
1
3
2
0.67
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,297
Damage
22,798
36,466
Taken
38,741
15,704
Mitigated
23,146
9,328
Healing
15,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,081
2,519
0
2,270
7,277
5,382
652
305
6,972
0
41,965
L
Ne Zha
 
Ne Zha
3,860
980
0
902
6,967
2,643
0
2,588
4,221
0
33,563
W
7,802
1,926
0
3,613
7,499
3,087
954
652
6,771
0
40,947
W
4,884
174
0
2,409
5,052
1,720
0
1,410
3,538
38,688
0
W
3,457
682
1,843
2,468
10,149
7,664
351
2,878
7,209
12,399
0
W
3,736
2,714
27
3,181
7,083
2,134
696
1,958
5,091
0
48,582
L
Heimdallr
RocketLoIi
Heimdallr
2,781
664
0
787
5,943
1,875
0
650
5,293
0
32,234
L
4,112
318
442
1,494
5,263
1,658
0
659
4,558
43,918
0
W
Achilles
UnoHimsef
Achilles
2,919
483
0
2,220
8,958
8,541
0
351
8,557
0
28,716
L
3,463
401
1,230
2,203
11,016
4,146
0
3,812
7,081
13,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,210
Gold Earned
32,735
345
Minions Killed
341
0
Camps Cleared
0
1,251,759
Distance Traveled
1,310,352
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,592
584
90
7
0
260,791
5
L
Ne Zha
6,307
485
55
4
0
274,292
3
W
Bastet
6,939
534
67
5
0
283,541
4
W
Kukulkan
6,486
499
94
7
0
253,611
3
W
Terra
6,028
464
14
1
0
267,367
4
W
Cupid
6,982
537
103
8
0
246,566
4
L
Heimdallr
6,281
483
81
6
0
241,100
2
L
Ra
6,909
531
105
8
0
210,595
4
W
Achilles
6,300
485
63
5
0
259,267
0
L
Geb
6,121
471
14
1
0
264,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role