Player Matchup

Da Ji
Da Ji
Ankye
Da Ji
Level 22
God Stats
0W - 1L
1,691 SR
Queue Stats
3W - 3L
1,577 Elo+
Solo
Tyr
Tyr
Kato97
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,403 Elo+
Party 1
Vulcan
Vulcan
PraiseTheSun94x
Vulcan
Level 28
God Stats
1W - 4L
1,256 SR
Queue Stats
33W - 38L
1,388 Elo+
Party 1
Team Averages
Level 26
1,482 SR
1,456 Elo+

VS

Team Averages
Level 109
1,485 SR
1,531 Elo+
Scylla
Scylla
BABSOO
Scylla
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 18L
1,410 Elo+
Party 2
Terra
Terra
Danooo
Terra
Level 104
God Stats
7W - 5L
1,328 SR
Queue Stats
79W - 63L
1,549 Elo+
Party 2
Chaac
Chaac
mrmole89
Chaac
Level 160
God Stats
12W - 2L
1,627 SR
Queue Stats
474W - 326L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ankye
Da Ji
9
1 / 8 / 1
6,993
583
9,801
11,530
5,931
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tyr
Kato97
Tyr
10
1 / 6 / 1
7,792
649
5,081
16,231
13,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 2
7,074
590
9,702
5,119
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BABSOO
Scylla
13
7 / 2 / 9
9,639
803
7,988
4,577
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
Danooo
Terra
13
3 / 0 / 13
9,565
797
6,643
12,613
20,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
mrmole89
Chaac
13
8 / 0 / 9
10,008
834
12,588
15,292
15,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
18
18
Deaths
2
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ankye
Da Ji
1
8
1
0.19
W
Scylla
BABSOO
Scylla
7
2
9
5.75
W
Terra
Danooo
Terra
3
0
13
9.5
L
Tyr
Kato97
Tyr
1
6
1
0.25
L
0
4
2
0.25
W
Chaac
mrmole89
Chaac
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,584
Damage
27,219
32,880
Taken
32,482
21,107
Mitigated
37,223
2,233
Healing
14,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ankye
Da Ji
9,801
3,037
0
564
11,530
5,931
0
4,474
6,941
0
15,178
W
Scylla
BABSOO
Scylla
7,988
1,076
0
1,052
4,577
1,553
1,085
1,343
3,234
33,612
0
W
Terra
Danooo
Terra
6,643
2,206
1,278
3,221
12,613
20,008
359
3,510
9,103
19,698
0
L
Tyr
Kato97
Tyr
5,081
849
0
1,369
16,231
13,244
0
8,146
7,708
0
17,310
L
9,702
5,127
0
300
5,119
1,932
0
1,509
3,542
28,911
0
W
Chaac
mrmole89
Chaac
12,588
1,998
0
9,328
15,292
15,662
668
5,326
9,966
0
30,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,859
Gold Earned
29,212
86
Minions Killed
135
1
Camps Cleared
8
667,174
Distance Traveled
655,280
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,993
583
19
2
1
204,909
1
W
Scylla
9,639
803
62
5
5
199,665
2
W
Terra
9,565
797
28
2
0
232,159
1
L
Tyr
7,792
649
28
2
0
233,555
0
L
Vulcan
7,074
590
39
3
0
228,710
2
W
Chaac
10,008
834
45
4
3
223,456
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role