Player Matchup

Horus
Horus
BeardedGOAT
Horus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 199L
1,608 Elo+
Party 1
He Bo
He Bo
ImTheJuice47
He Bo
Level 147
God Stats
3W - 4L
1,353 SR
Queue Stats
365W - 333L
1,717 Elo+
Party 1
Danzaburou
Danzaburou
JKHustlin
Danzaburou
Level 142
God Stats
22W - 21L
1,667 SR
Queue Stats
288W - 236L
1,695 Elo+
Party 1
Artio
Artio
MetroBeahmin24
Artio
Level 40
God Stats
4W - 3L
1,804 SR
Queue Stats
104W - 49L
1,746 Elo+
Party 1
Ao Kuang
Ao Kuang
SWANDT
Ao Kuang
Level 131
God Stats
5W - 3L
1,768 SR
Queue Stats
122W - 93L
1,628 Elo+
Party 1
Team Averages
Level 122
1,618 SR
1,679 Elo+

VS

Team Averages
Level 66
1,466 SR
1,502 Elo+
Khepri
Khepri
BLOODYKNIGHT004
Khepri
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,408 Elo+
Party 2
Chang'e
Chang'e
Hinata OP
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 79L
1,586 Elo+
Party 3
Izanami
Izanami
LilEndie1
Izanami
Level 64
God Stats
0W - 1L
1,420 SR
Queue Stats
43W - 36L
1,535 Elo+
Party 2
Mulan
Mulan
RoGueDevil
Mulan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 211L
1,582 Elo+
Party 3
Sol
Sol
Shadowoopzz
Sol
Level 53
God Stats
2W - 7L
1,412 SR
Queue Stats
10W - 19L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 6
12,190
610
5,550
16,366
11,966
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
10 / 1 / 6
13,433
672
16,416
10,603
4,963
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
JKHustlin
Danzaburou
20
4 / 0 / 9
13,848
692
12,807
11,914
5,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 0 / 18
12,126
606
6,410
14,177
19,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
SWANDT
Ao Kuang
20
8 / 0 / 8
12,610
631
14,277
16,105
7,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,868
393
2,998
15,425
11,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Hinata OP
Chang'e
14
3 / 7 / 1
8,825
441
7,381
16,928
8,105
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
LilEndie1
Izanami
17
0 / 5 / 0
9,825
491
6,184
13,267
4,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
13
2 / 6 / 1
8,925
446
6,179
12,143
4,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 5 / 1
8,508
425
7,318
12,449
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
8
28
Kills
5
5
Deaths
28
47
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
4
4
6
1.75
L
Chang'e
Hinata OP
Chang'e
3
7
1
0.5
W
10
1
6
13
W
Danzaburou
JKHustlin
Danzaburou
4
0
9
8.5
L
Izanami
LilEndie1
Izanami
0
5
0
0
W
2
0
18
11
L
Mulan
2
6
1
0.42
W
Ao Kuang
SWANDT
Ao Kuang
8
0
8
12
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,460
Damage
30,060
69,165
Taken
70,212
49,377
Mitigated
32,729
33,688
Healing
16,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,998
293
0
1,171
15,425
11,836
0
8,591
6,713
15,877
0
W
5,550
1,571
2,334
7,293
16,366
11,966
874
4,980
11,386
0
64,514
L
Chang'e
Hinata OP
Chang'e
7,381
365
678
5,552
16,928
8,105
190
7,441
9,223
49,522
0
W
16,416
1,270
0
6,562
10,603
4,963
1,546
3,403
7,200
102,518
0
W
Danzaburou
JKHustlin
Danzaburou
12,807
7,301
0
5,620
11,914
5,495
6,969
1,544
10,370
0
117,239
L
Izanami
LilEndie1
Izanami
6,184
4,297
0
2,738
13,267
4,439
0
5,478
7,783
0
94,517
W
6,410
1,440
1,335
5,402
14,177
19,624
541
4,267
9,910
35,847
0
L
Mulan
6,179
1,054
0
2,060
12,143
4,993
0
8,334
3,809
0
56,571
W
Ao Kuang
SWANDT
Ao Kuang
14,277
3,571
0
5,142
16,105
7,329
3,007
5,528
10,577
119,631
0
L
7,318
2,378
0
4,664
12,449
3,356
490
7,259
5,190
57,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,207
Gold Earned
43,951
685
Minions Killed
527
0
Camps Cleared
0
2,089,732
Distance Traveled
1,685,327
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,868
393
23
1
0
377,855
7
W
Horus
12,190
610
116
6
0
400,943
3
L
Chang'e
8,825
441
86
4
0
297,942
3
W
He Bo
13,433
672
173
9
0
398,868
4
W
Danzaburou
13,848
692
209
10
0
390,133
4
L
Izanami
9,825
491
197
10
0
364,166
3
W
Artio
12,126
606
41
2
0
425,873
0
L
Mulan
8,925
446
113
6
0
341,676
0
W
Ao Kuang
12,610
631
146
7
0
473,915
5
L
Sol
8,508
425
108
5
0
303,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role