Player Matchup

Izanami
Izanami
AGuyAtTheMall
Izanami
Level 106
God Stats
2W - 5L
1,678 SR
Queue Stats
138W - 125L
1,604 Elo+
Party 2
Geb
Geb
ELCHAPOSQUAAA
Geb
Level 141
God Stats
19W - 8L
1,580 SR
Queue Stats
153W - 152L
1,571 Elo+
Party 2
Thoth
Thoth
alphamailprime
Thoth
Level 44
God Stats
5W - 12L
1,345 SR
Queue Stats
55W - 58L
1,479 Elo+
Party 2
Team Averages
Level 97
1,534 SR
1,551 Elo+

VS

Team Averages
Level 140
1,607 SR
1,512 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Srosadob
Neith
Level 108
God Stats
1W - 1L
1,504 SR
Queue Stats
102W - 108L
1,486 Elo+
Solo
Ganesha
Ganesha
taquitosdecabeza
Ganesha
Level 155
God Stats
18W - 4L
1,817 SR
Queue Stats
405W - 379L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 1 / 1
5,956
596
4,269
6,936
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 3 / 1
6,366
637
3,284
10,925
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 3 / 0
6,168
617
3,754
5,137
1,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
5 / 0 / 2
7,469
747
9,615
4,727
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Srosadob
Neith
10
2 / 1 / 4
6,813
681
5,375
4,436
1,831
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 0 / 7
7,368
737
4,488
6,549
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
7
7
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
2
6
L
Izanami
0
1
1
0.5
L
0
3
1
0.17
W
Neith
Srosadob
Neith
2
1
4
4
L
1
3
0
0.33
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,307
Damage
19,478
22,998
Taken
15,712
9,270
Mitigated
10,617
5,960
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,615
668
1,568
2,745
4,727
2,419
390
2,477
2,250
24,777
0
L
Izanami
4,269
1,986
0
946
6,936
2,375
0
4,065
2,674
0
20,581
L
3,284
540
0
3,305
10,925
5,495
0
5,885
4,802
9,725
0
W
Neith
Srosadob
Neith
5,375
2,210
0
997
4,436
1,831
1,176
1,772
2,664
0
23,565
L
3,754
430
0
1,709
5,137
1,400
0
3,909
968
18,615
401
W
4,488
407
0
1,258
6,549
6,367
153
2,903
3,646
16,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,490
Gold Earned
21,650
97
Minions Killed
118
3
Camps Cleared
5
514,736
Distance Traveled
538,100
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,469
747
68
7
2
183,753
0
L
Izanami
5,956
596
60
6
0
169,224
1
L
Geb
6,366
637
10
1
1
181,532
4
W
Neith
6,813
681
50
5
3
175,501
1
L
Thoth
6,168
617
27
3
2
163,980
3
W
Ganesha
7,368
737
0
0
0
178,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role