Player Matchup

Baron Samedi
Baron Samedi
Gold I
Asijelo
Baron Samedi
Gold I
Level 145
God Stats
1W - 2L
1,648 SR
Queue Stats
84W - 92L
1,609 MMR
Solo
Anhur
Anhur
Gold II
GP Aye
Anhur
Gold II
Level 155
God Stats
6W - 3L
1,667 SR
Queue Stats
60W - 51L
1,620 MMR
Solo
Ares
Ares
Gold III
JayzzusBlazzus
Ares
Gold III
Level 109
God Stats
5W - 1L
1,732 SR
Queue Stats
226W - 234L
1,616 MMR
Solo
Fenrir
Fenrir
Platinum V
SgtStonks
Fenrir
Platinum V
Level 123
God Stats
8W - 15L
1,500 SR
Queue Stats
227W - 229L
1,617 MMR
Solo
Osiris
Osiris
Gold II
WarNations
Osiris
Gold II
Level 138
God Stats
2W - 4L
1,445 SR
Queue Stats
157W - 156L
1,597 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,599 SR
1,612 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,564 SR
1,612 MMR
Zhong Kui
Zhong Kui
Gold I
Kiiyra
Zhong Kui
Gold I
Level 102
God Stats
10W - 10L
1,655 SR
Queue Stats
164W - 171L
1,523 MMR
Party 1
Ymir
Ymir
Gold II
LordOfGodsWS
Ymir
Gold II
Level 121
God Stats
14W - 20L
1,472 SR
Queue Stats
691W - 671L
1,585 MMR
Solo
Raijin
Raijin
Gold II
Mugetsu90
Raijin
Gold II
Level 160
God Stats
5W - 4L
1,504 SR
Queue Stats
416W - 410L
1,612 MMR
Solo
Charybdis
Charybdis
Platinum II
imissoften
Charybdis
Platinum II
Level 136
God Stats
38W - 29L
1,500 SR
Queue Stats
548W - 531L
1,610 MMR
Solo
Arachne
Arachne
Gold II
xxBEANS
Arachne
Gold II
Level 125
God Stats
207W - 119L
1,690 SR
Queue Stats
776W - 773L
1,730 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Asijelo
Baron Samedi
16
0 / 7 / 2
10,213
409
2,923
13,596
6,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
GP Aye
Anhur
20
2 / 2 / 1
12,685
507
8,407
16,677
6,849
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 5 / 1
10,262
410
4,278
21,140
24,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
SgtStonks
Fenrir
16
0 / 6 / 1
9,711
388
4,765
21,855
10,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
WarNations
Osiris
19
0 / 3 / 1
11,357
454
7,037
20,367
21,141
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetTiamatYemojaGilgameshMorgan Le Fay

VS

Bans
AthenaOdinAwilixPersephoneHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kiiyra
Zhong Kui
20
2 / 0 / 5
14,954
598
11,453
12,977
12,893
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 0 / 8
13,910
556
6,079
17,744
26,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
Mugetsu90
Raijin
20
4 / 0 / 3
15,305
612
11,838
8,909
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
imissoften
Charybdis
20
5 / 1 / 1
16,189
648
14,652
15,314
6,170
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
xxBEANS
Arachne
20
10 / 2 / 3
15,728
629
17,264
19,929
11,355
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
3
Kills
23
23
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Asijelo
Baron Samedi
0
7
2
0.14
L
Anhur
GP Aye
Anhur
2
2
1
1.25
L
1
5
1
0.3
W
Zhong Kui
Kiiyra
Zhong Kui
2
0
5
4.5
W
2
0
8
6
W
Raijin
Mugetsu90
Raijin
4
0
3
5.5
L
Fenrir
SgtStonks
Fenrir
0
6
1
0.08
L
Osiris
WarNations
Osiris
0
3
1
0.17
W
Charybdis
imissoften
Charybdis
5
1
1
5.5
W
Arachne
xxBEANS
Arachne
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,410
Damage
61,286
93,635
Taken
74,873
70,047
Mitigated
61,499
23,854
Healing
43,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Asijelo
Baron Samedi
2,923
32
437
2,428
13,596
6,856
0
6,102
7,280
61,858
0
L
Anhur
GP Aye
Anhur
8,407
5,281
0
9,930
16,677
6,849
0
2,777
13,840
0
116,691
L
4,278
140
0
2,190
21,140
24,831
0
7,401
13,531
31,739
0
W
Zhong Kui
Kiiyra
Zhong Kui
11,453
1,284
0
9,054
12,977
12,893
5,534
1,216
11,227
85,821
0
W
6,079
332
0
8,453
17,744
26,774
793
3,330
14,309
32,323
0
W
Raijin
Mugetsu90
Raijin
11,838
1,299
130
4,556
8,909
4,307
2,803
2,424
6,432
112,039
0
L
Fenrir
SgtStonks
Fenrir
4,765
1,151
0
4,075
21,855
10,370
0
4,483
17,236
0
84,891
L
Osiris
WarNations
Osiris
7,037
2,186
0
4,794
20,367
21,141
0
7,931
12,378
0
81,283
W
Charybdis
imissoften
Charybdis
14,652
11,116
0
10,213
15,314
6,170
7,535
1,304
13,903
0
167,734
W
Arachne
xxBEANS
Arachne
17,264
11,430
0
10,703
19,929
11,355
1,077
1,917
17,407
0
145,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,228
Gold Earned
76,086
699
Minions Killed
794
0
Camps Cleared
0
2,202,424
Distance Traveled
2,581,547
17
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,213
409
133
5
0
418,598
4
L
Anhur
12,685
507
238
10
0
424,322
0
L
Ares
10,262
410
39
2
0
424,426
6
W
Zhong Kui
14,954
598
144
6
0
456,223
4
W
Ymir
13,910
556
34
1
0
495,492
9
W
Raijin
15,305
612
195
8
0
510,643
4
L
Fenrir
9,711
388
123
5
0
520,390
3
L
Osiris
11,357
454
166
7
0
414,688
4
W
Charybdis
16,189
648
249
10
0
494,708
7
W
Arachne
15,728
629
172
7
0
624,481
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role