Player Matchup

Raijin
Raijin
Diamond IV
Codeannn
Raijin
Diamond IV
Level 160
God Stats
5W - 2L
1,706 SR
Queue Stats
623W - 627L
1,934 MMR
Solo
Bakasura
Bakasura
Platinum IV
DP Masterboo
Bakasura
Platinum IV
Level 160
God Stats
14W - 7L
1,728 SR
Queue Stats
57W - 40L
2,172 MMR
Party 2
Geb
Geb
Platinum I
Kroniix-7-
Geb
Platinum I
Level 102
God Stats
54W - 30L
1,737 SR
Queue Stats
148W - 154L
1,942 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
Rayz-6-
Danzaburou
Platinum II
Level 115
God Stats
36W - 20L
1,633 SR
Queue Stats
111W - 115L
1,897 MMR
Party 1
Nike
Nike
Gold IV
wry gnelo
Nike
Gold IV
Level 69
God Stats
12W - 3L
1,854 SR
Queue Stats
96W - 88L
1,686 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,731 SR
1,926 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,684 SR
1,926 MMR
Ullr
Ullr
Diamond I
ConGuh
Ullr
Diamond I
Level 157
God Stats
4W - 4L
1,794 SR
Queue Stats
510W - 480L
2,062 MMR
Party 3
Ymir
Ymir
Platinum I
JoseEM_32
Ymir
Platinum I
Level 149
God Stats
51W - 43L
1,668 SR
Queue Stats
414W - 394L
1,895 MMR
Solo
Janus
Janus
Diamond III
JustSpartacuz
Janus
Diamond III
Level 159
God Stats
55W - 62L
1,563 SR
Queue Stats
1,178W - 1,201L
1,888 MMR
Solo
Skadi
Skadi
Platinum III
TheLodgeBoss
Skadi
Platinum III
Level 41
God Stats
2W - 3L
1,682 SR
Queue Stats
29W - 22L
1,871 MMR
Party 3
Gilgamesh
Gilgamesh
Diamond IV
XlKiminari
Gilgamesh
Diamond IV
Level 149
God Stats
7W - 5L
1,713 SR
Queue Stats
317W - 317L
1,916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Codeannn
Raijin
20
4 / 3 / 6
15,460
533
17,166
17,599
8,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
DP Masterboo
Bakasura
20
9 / 1 / 4
18,233
629
22,794
21,165
11,906
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 2 / 11
13,260
457
5,422
20,143
29,218
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Rayz-6-
Danzaburou
20
6 / 2 / 4
16,638
574
20,684
20,703
9,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
20
3 / 4 / 5
15,027
518
21,754
23,797
18,711
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
LokiKaliMorgan Le FayTiamatOdin

VS

Bans
AthenaScyllaPersephoneMerlinNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ConGuh
Ullr
20
1 / 2 / 4
13,802
476
11,708
19,954
7,960
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
16
1 / 8 / 4
11,093
383
5,916
25,212
31,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
4 / 3 / 3
14,885
513
18,811
14,955
6,245
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 5 / 4
15,223
525
10,308
23,904
9,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
XlKiminari
Gilgamesh
20
2 / 4 / 6
13,506
466
15,787
34,350
25,990
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
22
Kills
12
12
Deaths
22
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Raijin
Codeannn
Raijin
4
3
6
2.33
L
Ullr
ConGuh
Ullr
1
2
4
1.5
W
Bakasura
DP Masterboo
Bakasura
9
1
4
11
L
Ymir
1
8
4
0.38
L
4
3
3
1.83
W
0
2
11
2.75
W
Danzaburou
Rayz-6-
Danzaburou
6
2
4
4
L
4
5
4
1.2
L
Gilgamesh
XlKiminari
Gilgamesh
2
4
6
1.25
W
Nike
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,820
Damage
62,530
103,407
Taken
118,375
77,536
Mitigated
81,384
31,154
Healing
26,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Codeannn
Raijin
17,166
384
73
4,116
17,599
8,284
102
4,386
13,081
134,559
0
L
Ullr
ConGuh
Ullr
11,708
3,624
0
7,052
19,954
7,960
0
5,566
13,784
0
131,418
W
Bakasura
DP Masterboo
Bakasura
22,794
17,530
0
6,943
21,165
11,906
2,833
5,046
16,074
0
207,407
L
Ymir
5,916
926
0
4,323
25,212
31,532
0
6,551
16,048
24,532
0
L
18,811
867
0
1,723
14,955
6,245
0
4,275
10,146
140,606
0
W
5,422
339
0
2,844
20,143
29,218
318
6,091
13,902
19,149
0
W
Danzaburou
Rayz-6-
Danzaburou
20,684
7,349
0
12,375
20,703
9,417
3,165
4,586
16,067
0
150,548
L
10,308
4,894
0
7,371
23,904
9,657
0
4,463
18,640
0
158,477
L
Gilgamesh
XlKiminari
Gilgamesh
15,787
4,077
0
6,136
34,350
25,990
0
9,389
23,193
0
94,012
W
Nike
21,754
2,868
0
4,803
23,797
18,711
1,465
5,218
18,531
12,134
76,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,618
Gold Earned
68,509
919
Minions Killed
878
0
Camps Cleared
0
2,998,797
Distance Traveled
2,842,458
38
Wards Purchased
54
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
15,460
533
253
9
0
517,206
10
L
Ullr
13,802
476
208
7
0
595,863
12
W
Bakasura
18,233
629
283
10
0
746,203
3
L
Ymir
11,093
383
36
1
0
532,007
9
L
Janus
14,885
513
264
9
0
602,988
6
W
Geb
13,260
457
20
1
0
630,489
10
W
Danzaburou
16,638
574
196
7
0
593,794
9
L
Skadi
15,223
525
214
7
0
575,001
17
L
Gilgamesh
13,506
466
156
5
0
536,599
10
W
Nike
15,027
518
167
6
0
511,105
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role