Player Matchup

Susano
Susano
MrLouis2244
Susano
Level 106
God Stats
5W - 5L
1,321 SR
Queue Stats
258W - 298L
1,501 Elo+
Party 2
Bellona
Bellona
diogopc2004
Bellona
Level 76
God Stats
16W - 14L
1,563 SR
Queue Stats
440W - 443L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
eduardodbz__
Nu Wa
Level 64
God Stats
38W - 31L
1,585 SR
Queue Stats
288W - 340L
1,490 Elo+
Party 2
Nox
Nox
jamarbanks0913
Nox
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 35L
1,288 Elo+
Solo
Hachiman
Hachiman
x-P4UL1STA-x
Hachiman
Level 27
God Stats
2W - 1L
1,207 SR
Queue Stats
6W - 14L
1,212 Elo+
Party 2
Team Averages
Level 64
1,435 SR
1,387 Elo+

VS

Team Averages
Level 59
1,508 SR
1,373 Elo+
Merlin
Merlin
Arthvader
Merlin
Level 72
God Stats
2W - 6L
1,434 SR
Queue Stats
45W - 49L
1,359 Elo+
Party 1
Hun Batz
Hun Batz
Kinozuma
Hun Batz
Level 63
God Stats
0W - 1L
1,740 SR
Queue Stats
137W - 149L
1,423 Elo+
Party 1
Neith
Neith
Niinij4h
Neith
Level 49
God Stats
26W - 45L
1,358 SR
Queue Stats
42W - 69L
1,317 Elo+
Solo
Cthulhu
Cthulhu
QubeMcgoob
Cthulhu
Level 43
God Stats
35W - 28L
1,500 SR
Queue Stats
238W - 251L
1,386 Elo+
Party 1
Jing Wei
Jing Wei
Sun-Sun96
Jing Wei
Level 66
God Stats
9W - 16L
1,507 SR
Queue Stats
100W - 117L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
17
16 / 3 / 2
11,052
614
18,399
13,599
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
diogopc2004
Bellona
17
5 / 1 / 5
10,364
576
7,622
11,098
11,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 5 / 10
8,861
492
11,583
8,496
2,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 5
7,666
426
4,252
10,144
9,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
x-P4UL1STA-x
Hachiman
13
3 / 4 / 2
8,043
447
5,754
9,609
3,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arthvader
Merlin
15
5 / 6 / 4
9,552
531
5,801
10,936
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Kinozuma
Hun Batz
15
2 / 4 / 3
8,687
483
5,101
14,740
6,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
Niinij4h
Neith
13
1 / 6 / 5
7,832
435
7,821
12,874
4,179
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
QubeMcgoob
Cthulhu
13
4 / 4 / 2
8,762
487
8,843
12,892
14,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Sun-Sun96
Jing Wei
14
3 / 4 / 4
8,739
486
7,145
12,540
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
33
24
Kills
15
15
Deaths
24
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
Arthvader
Merlin
5
6
4
1.17
L
Hun Batz
Kinozuma
Hun Batz
2
4
3
0.88
W
Susano
16
3
2
5.67
L
Neith
Niinij4h
Neith
1
6
5
0.58
L
Cthulhu
QubeMcgoob
Cthulhu
4
4
2
1.25
L
Jing Wei
Sun-Sun96
Jing Wei
3
4
4
1.25
W
Bellona
diogopc2004
Bellona
5
1
5
7.5
W
0
5
10
1
W
0
2
5
1.25
W
Hachiman
x-P4UL1STA-x
Hachiman
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,610
Damage
34,711
52,946
Taken
63,982
32,117
Mitigated
32,091
12,274
Healing
12,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Arthvader
Merlin
5,801
325
0
807
10,936
3,381
700
4,573
6,363
39,487
0
L
Hun Batz
Kinozuma
Hun Batz
5,101
1,568
0
1,378
14,740
6,283
0
3,352
11,388
0
64,708
W
Susano
18,399
5,495
0
3,710
13,599
5,591
0
2,074
11,389
0
68,813
L
Neith
Niinij4h
Neith
7,821
2,864
172
3,886
12,874
4,179
326
3,068
9,806
0
39,721
L
Cthulhu
QubeMcgoob
Cthulhu
8,843
608
210
3,186
12,892
14,225
119
2,826
10,066
35,529
0
L
Jing Wei
Sun-Sun96
Jing Wei
7,145
4,759
0
2,885
12,540
4,023
478
3,336
9,204
0
42,094
W
Bellona
diogopc2004
Bellona
7,622
1,740
0
3,456
11,098
11,074
170
1,461
9,555
7,689
49,239
W
11,583
2,515
0
0
8,496
2,532
2,352
3,367
4,861
50,088
0
W
4,252
434
307
3,315
10,144
9,819
0
4,138
6,006
29,110
0
W
Hachiman
x-P4UL1STA-x
Hachiman
5,754
1,275
0
1,486
9,609
3,101
528
3,078
6,491
0
35,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,986
Gold Earned
43,572
420
Minions Killed
400
0
Camps Cleared
0
1,685,503
Distance Traveled
1,622,069
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,552
531
88
5
0
310,864
4
L
Hun Batz
8,687
483
104
6
0
339,578
3
W
Susano
11,052
614
103
6
0
385,689
2
L
Neith
7,832
435
74
4
0
274,046
5
L
Cthulhu
8,762
487
54
3
0
348,641
1
L
Jing Wei
8,739
486
80
4
0
348,940
4
W
Bellona
10,364
576
122
7
0
372,000
3
W
Nu Wa
8,861
492
82
5
0
288,659
0
W
Nox
7,666
426
40
2
0
323,128
4
W
Hachiman
8,043
447
73
4
0
316,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role