Player Matchup

Osiris
Osiris
Platinum IV
Chidori UwU
Osiris
Platinum IV
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,962 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 38
1,500 SR
1,962 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,500 SR
1,500 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
5 / 2 / 0
8,775
975
8,207
12,700
10,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
UllrGilgameshIzanamiBellonaAnhur

VS

Bans
PersephoneAh Muzen CabSkadiHou YiErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 5 / 0
8,039
893
6,838
9,929
4,117
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
W
Osiris
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,207
Damage
6,838
12,700
Taken
9,929
10,016
Mitigated
4,117
1,763
Healing
2,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,838
2,232
0
2,072
9,929
4,117
1,293
613
9,316
38,997
3,903
W
Osiris
8,207
3,495
0
1,763
12,700
10,016
1,039
6,259
6,441
48
40,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,775
Gold Earned
8,039
86
Minions Killed
83
5
Camps Cleared
4
188,111
Distance Traveled
173,530
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,039
893
83
9
4
173,530
4
W
Osiris
8,775
975
86
10
5
188,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role