Player Matchup

Cthulhu
Cthulhu
Dark Lord Shaxx
Cthulhu
Level 28
God Stats
13W - 12L
1,500 SR
Queue Stats
107W - 104L
1,310 Elo+
Party 1
Arachne
Arachne
FAZZYr0
Arachne
Level 143
God Stats
13W - 9L
1,626 SR
Queue Stats
446W - 435L
1,389 Elo+
Solo
Janus
Janus
II xDRiPsLiPz o
Janus
Level 84
God Stats
1W - 0L
1,410 SR
Queue Stats
203W - 193L
1,474 Elo+
Solo
Danzaburou
Danzaburou
Seven016
Danzaburou
Level 58
God Stats
3W - 2L
1,449 SR
Queue Stats
139W - 182L
1,329 Elo+
Party 1
Bellona
Bellona
SoulHarv3st3r
Bellona
Level 108
God Stats
3W - 3L
1,504 SR
Queue Stats
452W - 516L
1,410 Elo+
Solo
Team Averages
Level 84
1,498 SR
1,382 Elo+

VS

Team Averages
Level 61
1,488 SR
1,301 Elo+
Kukulkan
Kukulkan
Fran_MartinezCh
Kukulkan
Level 108
God Stats
15W - 12L
1,501 SR
Queue Stats
139W - 132L
1,352 Elo+
Solo
Cthulhu
Cthulhu
ImInMyDuphi
Cthulhu
Level 6
God Stats
5W - 4L
1,465 SR
Queue Stats
9W - 10L
1,271 Elo+
Party 2
Charybdis
Charybdis
Jumjii
Charybdis
Level 60
God Stats
17W - 16L
1,476 SR
Queue Stats
230W - 255L
1,393 Elo+
Party 2
Osiris
Osiris
MrHandsomeRod
Osiris
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,134 Elo+
Solo
Kali
Kali
SYZS2224
Kali
Level 45
God Stats
4W - 5L
1,500 SR
Queue Stats
189W - 220L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 12
11,664
530
13,633
20,907
21,338
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
FAZZYr0
Arachne
20
14 / 3 / 4
13,720
624
17,527
25,739
15,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
4 / 2 / 11
12,100
550
10,376
9,533
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Seven016
Danzaburou
18
6 / 3 / 8
12,379
563
14,927
18,210
6,775
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
19
3 / 3 / 8
12,687
577
12,159
19,026
23,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
4 / 6 / 2
11,182
508
18,600
15,257
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
ImInMyDuphi
Cthulhu
14
2 / 8 / 3
8,012
364
6,944
16,564
16,330
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Jumjii
Charybdis
14
1 / 8 / 4
8,640
393
8,775
17,950
6,197
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 7 / 4
8,995
409
6,200
18,008
13,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kali
18
6 / 7 / 4
11,429
520
15,013
21,687
9,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
30
36
Kills
13
13
Deaths
36
43
Assists
17
Player
Kills
Deaths
Assists
KDA
W
9
2
12
7.5
W
Arachne
FAZZYr0
Arachne
14
3
4
5.33
L
Kukulkan
4
6
2
0.83
W
4
2
11
4.75
L
Cthulhu
ImInMyDuphi
Cthulhu
2
8
3
0.44
L
Charybdis
Jumjii
Charybdis
1
8
4
0.38
L
0
7
4
0.29
L
Kali
6
7
4
1.14
W
Danzaburou
Seven016
Danzaburou
6
3
8
3.33
W
Bellona
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,622
Damage
55,532
93,415
Taken
89,466
70,475
Mitigated
51,181
36,591
Healing
17,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,633
1,399
1,183
4,962
20,907
21,338
405
8,547
12,360
37,845
0
W
Arachne
FAZZYr0
Arachne
17,527
11,462
0
13,768
25,739
15,484
1,111
4,729
21,010
0
127,661
L
Kukulkan
18,600
187
0
2,233
15,257
5,169
0
5,853
9,309
88,511
0
W
10,376
1,248
664
2,394
9,533
3,282
1,212
3,529
6,004
74,175
0
L
Cthulhu
ImInMyDuphi
Cthulhu
6,944
1,091
653
323
16,564
16,330
0
5,507
10,852
19,488
0
L
Charybdis
Jumjii
Charybdis
8,775
5,147
0
4,798
17,950
6,197
204
5,259
12,641
0
66,126
L
6,200
1,912
0
2,377
18,008
13,634
78
4,016
13,085
72
33,882
L
Kali
15,013
6,643
0
7,413
21,687
9,851
0
3,688
17,854
0
82,430
W
Danzaburou
Seven016
Danzaburou
14,927
7,493
824
6,708
18,210
6,775
2,931
3,247
14,963
0
70,058
W
Bellona
12,159
1,909
0
6,088
19,026
23,596
1,652
5,860
13,166
341
78,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,550
Gold Earned
48,258
605
Minions Killed
458
0
Camps Cleared
0
1,990,540
Distance Traveled
1,956,020
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,664
530
64
3
0
459,079
3
W
Arachne
13,720
624
149
7
0
431,329
2
L
Kukulkan
11,182
508
153
7
0
403,012
1
W
Janus
12,100
550
132
6
0
388,207
1
L
Cthulhu
8,012
364
21
1
0
382,376
0
L
Charybdis
8,640
393
109
5
0
365,388
2
L
Osiris
8,995
409
62
3
0
408,380
0
L
Kali
11,429
520
113
5
0
396,864
1
W
Danzaburou
12,379
563
109
5
0
403,768
4
W
Bellona
12,687
577
151
7
0
308,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role