Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
JehuLid
Bastet
Level 147
God Stats
1W - 1L
1,744 SR
Queue Stats
53W - 69L
1,409 Elo+
Solo
Thoth
Thoth
OGderrel
Thoth
Level 94
God Stats
7W - 10L
1,257 SR
Queue Stats
329W - 296L
1,578 Elo+
Party 1
Ymir
Ymir
Thator609
Ymir
Level 86
God Stats
3W - 2L
1,192 SR
Queue Stats
533W - 507L
1,553 Elo+
Party 1
Chang'e
Chang'e
Zeldris_God
Chang'e
Level 158
God Stats
3W - 0L
1,709 SR
Queue Stats
28W - 26L
1,505 Elo+
Party 3
Team Averages
Level 129
1,481 SR
1,509 Elo+

VS

Team Averages
Level 97
1,583 SR
1,509 Elo+
Izanami
Izanami
GeneralNebula
Izanami
Level 127
God Stats
2W - 6L
1,696 SR
Queue Stats
469W - 440L
1,519 Elo+
Solo
Ganesha
Ganesha
SimpMilk
Ganesha
Level 88
God Stats
8W - 4L
1,677 SR
Queue Stats
195W - 174L
1,487 Elo+
Party 4
Guan Yu
Guan Yu
SytalC
Guan Yu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Susano
Susano
YolleredMilk
Susano
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
90W - 80L
1,534 Elo+
Party 4
Artio
Artio
guest951753
Artio
Level 102
God Stats
0W - 1L
1,326 SR
Queue Stats
4W - 5L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
12 / 1 / 18
10,156
1,270
14,468
12,186
7,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
JehuLid
Bastet
15
7 / 1 / 12
8,716
1,090
8,483
6,539
2,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
OGderrel
Thoth
13
7 / 2 / 10
8,278
1,035
11,874
5,279
1,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
14
3 / 3 / 19
8,247
1,031
5,155
12,527
13,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Zeldris_God
Chang'e
13
2 / 3 / 17
7,911
989
6,605
9,398
2,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
3 / 7 / 5
7,175
897
7,659
9,933
3,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
SimpMilk
Ganesha
11
0 / 6 / 9
6,194
774
5,598
11,200
9,911
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
SytalC
Guan Yu
10
0 / 7 / 8
5,992
749
3,158
10,698
8,628
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
13
4 / 5 / 5
7,616
952
6,775
9,225
2,645
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 6 / 7
7,108
889
8,561
13,335
10,083
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
44
31
Kills
10
10
Deaths
31
76
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
12
1
18
21
L
Izanami
3
7
5
0.79
W
Bastet
JehuLid
Bastet
7
1
12
13
W
Thoth
OGderrel
Thoth
7
2
10
6
L
Ganesha
SimpMilk
Ganesha
0
6
9
0.75
L
Guan Yu
SytalC
Guan Yu
0
7
8
0.57
W
Ymir
3
3
19
4.17
L
Susano
4
5
5
1.3
W
Chang'e
Zeldris_God
Chang'e
2
3
17
3.5
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,585
Damage
31,751
45,929
Taken
54,391
27,962
Mitigated
34,609
19,070
Healing
11,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,468
653
1,853
2,949
12,186
7,870
696
3,390
8,796
22,841
0
L
Izanami
7,659
4,209
1,124
1,177
9,933
3,342
1,310
7,956
1,977
0
15,980
W
Bastet
JehuLid
Bastet
8,483
1,760
643
883
6,539
2,378
956
2,210
4,329
0
16,837
W
Thoth
OGderrel
Thoth
11,874
433
265
138
5,279
1,738
1,079
2,463
2,816
23,348
0
L
Ganesha
SimpMilk
Ganesha
5,598
197
970
441
11,200
9,911
0
6,446
4,754
14,365
0
L
Guan Yu
SytalC
Guan Yu
3,158
437
1,337
1,022
10,698
8,628
0
7,144
3,554
850
3,827
W
Ymir
5,155
1,100
164
1,536
12,527
13,183
1,165
3,275
9,252
15,975
0
L
Susano
6,775
1,177
0
938
9,225
2,645
115
8,427
798
0
11,243
W
Chang'e
Zeldris_God
Chang'e
6,605
435
7,348
3,291
9,398
2,793
331
3,390
6,008
14,613
0
L
8,561
1,053
1,462
2,583
13,335
10,083
72
8,129
5,206
14,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,308
Gold Earned
34,085
88
Minions Killed
58
0
Camps Cleared
0
864,233
Distance Traveled
701,897
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,156
1,270
19
2
0
183,465
1
L
Izanami
7,175
897
26
3
0
126,122
1
W
Bastet
8,716
1,090
19
2
0
217,143
0
W
Thoth
8,278
1,035
21
3
0
158,536
0
L
Ganesha
6,194
774
0
0
0
140,082
1
L
Guan Yu
5,992
749
1
0
0
120,630
0
W
Ymir
8,247
1,031
17
2
0
149,486
0
L
Susano
7,616
952
14
2
0
166,952
4
W
Chang'e
7,911
989
12
2
0
155,603
0
L
Artio
7,108
889
17
2
0
148,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role