Player Matchup

Sylvanus
Sylvanus
Blackjesus22290
Sylvanus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,064 Elo+
Solo
Mercury
Mercury
DRG ShakyCross
Mercury
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,281 Elo+
Party 1
Aphrodite
Aphrodite
EvilArise
Aphrodite
Level 8
God Stats
0W - 1L
1,290 SR
Queue Stats
10W - 31L
1,228 Elo+
Party 1
Chaac
Chaac
LgRgKill08
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,210 Elo+
Solo
Pele
Pele
Mo_Geta
Pele
Level 30
God Stats
30W - 23L
1,625 SR
Queue Stats
548W - 592L
1,407 Elo+
Solo
Team Averages
Level 22
1,483 SR
1,238 Elo+

VS

Team Averages
Level 21
1,554 SR
1,250 Elo+
Bakasura
Bakasura
Arlequim2110
Bakasura
Level 28
God Stats
1W - 0L
1,607 SR
Queue Stats
6W - 15L
1,181 Elo+
Solo
Zeus
Zeus
MRBombastic4841
Zeus
Level 22
God Stats
7W - 3L
1,771 SR
Queue Stats
40W - 18L
1,407 Elo+
Solo
Cernunnos
Cernunnos
Momomokey
Cernunnos
Level 23
God Stats
4W - 4L
1,592 SR
Queue Stats
17W - 17L
1,301 Elo+
Solo
Hachiman
Hachiman
SilhouetteQC
Hachiman
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 26L
1,169 Elo+
Solo
Cthulhu
Cthulhu
lobonte22
Cthulhu
Level 25
God Stats
1W - 1L
1,301 SR
Queue Stats
9W - 16L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
0 / 6 / 5
10,220
929
1,496
18,660
10,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
6 / 18 / 3
11,121
1,011
15,343
25,090
9,515
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
EvilArise
Aphrodite
16
0 / 2 / 5
9,533
867
4,197
9,871
6,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
16
0 / 3 / 2
9,511
865
4,822
13,211
7,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
Mo_Geta
Pele
16
5 / 7 / 2
11,203
1,018
19,543
20,873
8,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arlequim2110
Bakasura
18
4 / 2 / 11
11,473
1,043
6,712
10,244
5,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
15 / 2 / 12
13,118
1,193
31,123
10,465
4,448
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Momomokey
Cernunnos
18
11 / 4 / 19
12,618
1,147
22,280
11,481
6,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hachiman
SilhouetteQC
Hachiman
19
4 / 3 / 21
11,208
1,019
7,526
6,651
4,816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
lobonte22
Cthulhu
18
2 / 0 / 26
11,450
1,041
9,447
11,865
14,139
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
125
11
Kills
36
36
Deaths
11
17
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Arlequim2110
Bakasura
4
2
11
4.75
L
Sylvanus
0
6
5
0.42
L
6
18
3
0.42
L
Aphrodite
EvilArise
Aphrodite
0
2
5
1.25
L
Chaac
0
3
2
0.33
W
15
2
12
10.5
L
Pele
Mo_Geta
Pele
5
7
2
0.86
W
Cernunnos
Momomokey
Cernunnos
11
4
19
5.13
W
Hachiman
SilhouetteQC
Hachiman
4
3
21
4.83
W
Cthulhu
lobonte22
Cthulhu
2
0
26
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,401
Damage
77,088
87,705
Taken
50,706
41,739
Mitigated
35,944
14,028
Healing
10,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Arlequim2110
Bakasura
6,712
4,686
114
2,331
10,244
5,933
0
1,078
9,166
0
32,110
L
Sylvanus
1,496
539
995
1,616
18,660
10,210
0
8,568
9,810
5,354
0
L
15,343
15,122
0
1,404
25,090
9,515
0
10,599
14,301
0
21,299
L
Aphrodite
EvilArise
Aphrodite
4,197
90
2,903
1,999
9,871
6,323
0
4,718
4,993
23,654
0
L
Chaac
4,822
795
0
3,187
13,211
7,587
0
6,928
6,203
0
27,701
W
31,123
7,305
801
3,260
10,465
4,448
0
1,333
9,132
51,500
0
L
Pele
Mo_Geta
Pele
19,543
7,824
0
1,924
20,873
8,104
0
9,757
10,783
0
31,721
W
Cernunnos
Momomokey
Cernunnos
22,280
12,970
0
3,909
11,481
6,608
0
832
10,649
0
40,158
W
Hachiman
SilhouetteQC
Hachiman
7,526
5,146
0
0
6,651
4,816
0
327
6,324
0
11,484
W
Cthulhu
lobonte22
Cthulhu
9,447
1,076
0
60
11,865
14,139
0
2,123
9,742
18,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,588
Gold Earned
59,867
111
Minions Killed
206
6
Camps Cleared
12
944,756
Distance Traveled
1,000,564
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,473
1,043
68
6
8
223,388
1
L
Sylvanus
10,220
929
5
0
0
143,604
0
L
Mercury
11,121
1,011
8
1
2
165,375
0
L
Aphrodite
9,533
867
37
3
0
194,194
0
L
Chaac
9,511
865
38
3
4
198,504
0
W
Zeus
13,118
1,193
42
4
0
169,552
4
L
Pele
11,203
1,018
23
2
0
243,079
0
W
Cernunnos
12,618
1,147
41
4
3
176,014
0
W
Hachiman
11,208
1,019
19
2
0
185,317
0
W
Cthulhu
11,450
1,041
36
3
1
246,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role