Player Matchup

Medusa
Medusa
BlackMask Mx
Medusa
Level 25
God Stats
28W - 31L
1,430 SR
Queue Stats
68W - 68L
1,358 Elo+
Solo
Jormungandr
Jormungandr
Dudeman981
Jormungandr
Level 26
God Stats
9W - 2L
1,711 SR
Queue Stats
43W - 51L
1,358 Elo+
Solo
Erlang Shen
Erlang Shen
HF Mozzie
Erlang Shen
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,477 Elo+
Solo
Ra
Ra
PolloSenpai2993
Ra
Level 27
God Stats
11W - 8L
1,503 SR
Queue Stats
86W - 83L
1,454 Elo+
Solo
Anubis
Anubis
chaise magique
Anubis
Level 28
God Stats
7W - 6L
1,460 SR
Queue Stats
18W - 26L
1,365 Elo+
Solo
Team Averages
Level 25
1,521 SR
1,402 Elo+

VS

Team Averages
Level 23
1,474 SR
1,398 Elo+
Chaac
Chaac
BlindingCHODA
Chaac
Level 17
God Stats
5W - 5L
1,372 SR
Queue Stats
29W - 36L
1,329 Elo+
Party 1
Ratatoskr
Ratatoskr
ChixBcnRanch
Ratatoskr
Level 28
God Stats
5W - 5L
1,380 SR
Queue Stats
117W - 115L
1,489 Elo+
Solo
Medusa
Medusa
IVIACDADDY
Medusa
Level 26
God Stats
46W - 55L
1,477 SR
Queue Stats
57W - 62L
1,404 Elo+
Party 1
Ra
Ra
Kstreetz12
Ra
Level 29
God Stats
7W - 5L
1,567 SR
Queue Stats
113W - 115L
1,346 Elo+
Party 1
Baron Samedi
Baron Samedi
TwiceTheClone
Baron Samedi
Level 16
God Stats
12W - 10L
1,573 SR
Queue Stats
32W - 27L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
11 / 1 / 7
13,351
580
13,529
14,340
6,326
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Dudeman981
Jormungandr
18
10 / 1 / 19
13,325
579
14,983
21,825
29,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
HF Mozzie
Erlang Shen
20
8 / 2 / 7
15,180
660
11,097
18,389
12,745
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
17 / 6 / 14
14,140
615
28,436
18,692
9,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
10 / 5 / 10
12,971
564
16,656
19,707
10,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 8
9,485
412
10,951
20,713
20,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
ChixBcnRanch
Ratatoskr
15
3 / 9 / 4
10,112
440
12,628
21,585
13,151
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
IVIACDADDY
Medusa
19
8 / 10 / 2
13,089
569
19,188
20,251
6,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 17 / 5
9,840
428
13,627
20,329
7,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
TwiceTheClone
Baron Samedi
15
2 / 12 / 1
9,328
406
5,879
18,664
7,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
35
56
Kills
15
15
Deaths
56
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
11
1
7
14.5
L
0
8
8
0.5
L
Ratatoskr
ChixBcnRanch
Ratatoskr
3
9
4
0.56
W
Jormungandr
Dudeman981
Jormungandr
10
1
19
19.5
W
Erlang Shen
HF Mozzie
Erlang Shen
8
2
7
5.75
L
Medusa
IVIACDADDY
Medusa
8
10
2
0.9
L
2
17
5
0.26
W
17
6
14
4
L
Baron Samedi
TwiceTheClone
Baron Samedi
2
12
1
0.21
W
10
5
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,701
Damage
62,273
92,953
Taken
101,542
68,271
Mitigated
55,949
33,901
Healing
21,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,529
6,872
0
6,539
14,340
6,326
3,119
1,715
12,555
0
115,628
L
10,951
3,728
0
3,709
20,713
20,935
1,052
12,129
8,290
0
43,625
L
Ratatoskr
ChixBcnRanch
Ratatoskr
12,628
3,731
0
5,284
21,585
13,151
522
13,715
7,650
0
49,664
W
Jormungandr
Dudeman981
Jormungandr
14,983
3,018
0
1,411
21,825
29,683
1,286
3,634
17,827
49,280
0
W
Erlang Shen
HF Mozzie
Erlang Shen
11,097
6,155
0
6,059
18,389
12,745
1,011
3,535
14,580
0
168,994
L
Medusa
IVIACDADDY
Medusa
19,188
11,722
0
5,008
20,251
6,853
264
10,070
10,057
0
72,970
L
13,627
1,904
731
3,019
20,329
7,248
0
12,918
7,163
38,052
0
W
28,436
4,455
2,662
8,452
18,692
9,066
2,433
6,641
11,551
93,034
0
L
Baron Samedi
TwiceTheClone
Baron Samedi
5,879
1,082
406
3,165
18,664
7,762
676
9,807
8,307
52,157
0
W
16,656
1,617
328
8,450
19,707
10,451
4,725
2,748
16,747
67,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,967
Gold Earned
51,854
723
Minions Killed
398
0
Camps Cleared
0
2,119,684
Distance Traveled
1,862,375
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,351
580
149
6
0
455,200
7
L
Chaac
9,485
412
58
3
0
397,490
1
L
Ratatoskr
10,112
440
77
3
0
449,084
2
W
Jormungandr
13,325
579
76
3
0
420,888
3
W
Erlang Shen
15,180
660
228
10
0
470,496
0
L
Medusa
13,089
569
101
4
0
374,603
0
L
Ra
9,840
428
64
3
0
320,197
1
W
Ra
14,140
615
142
6
0
412,064
2
L
Baron Samedi
9,328
406
98
4
0
321,001
0
W
Anubis
12,971
564
128
6
0
361,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role