Player Matchup

Scylla
Scylla
Jay-K-Fo7
Scylla
Level 25
God Stats
13W - 23L
1,415 SR
Queue Stats
217W - 239L
1,378 Elo+
Solo
Bacchus
Bacchus
WarlockJ
Bacchus
Level 123
God Stats
3W - 3L
1,495 SR
Queue Stats
121W - 152L
1,362 Elo+
Solo
Guan Yu
Guan Yu
billy_trucker
Guan Yu
Level 7
God Stats
8W - 7L
1,560 SR
Queue Stats
18W - 27L
1,472 Elo+
Solo
Team Averages
Level 52
1,490 SR
1,404 Elo+

VS

Team Averages
Level 33
1,482 SR
1,463 Elo+
Chang'e
Chang'e
Darth_Insanious
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cupid
Cupid
SMD_SaiyanPride
Cupid
Level 66
God Stats
1W - 1L
1,735 SR
Queue Stats
43W - 53L
1,374 Elo+
Solo
Ymir
Ymir
pathetix_babyy
Ymir
Level 28
God Stats
0W - 2L
1,212 SR
Queue Stats
47W - 26L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jay-K-Fo7
Scylla
15
10 / 0 / 4
11,253
750
18,353
5,394
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
WarlockJ
Bacchus
14
2 / 3 / 7
9,551
637
12,673
15,563
16,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
12
2 / 5 / 7
9,421
628
4,902
13,496
14,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 5
8,971
598
8,278
12,587
3,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 7
8,900
593
7,121
12,989
4,559
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 4 / 3
9,688
646
11,196
17,613
12,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
14
Kills
8
8
Deaths
14
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
W
Scylla
Jay-K-Fo7
Scylla
10
0
4
12
L
1
5
7
0.9
W
Bacchus
WarlockJ
Bacchus
2
3
7
1.83
W
Guan Yu
2
5
7
1.1
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,928
Damage
26,595
34,453
Taken
43,189
32,329
Mitigated
21,392
8,257
Healing
12,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,278
1,054
5,306
3,031
12,587
3,965
525
10,020
2,113
21,654
0
W
Scylla
Jay-K-Fo7
Scylla
18,353
853
0
0
5,394
1,946
545
3,000
2,322
54,792
0
L
7,121
3,180
1,038
1,743
12,989
4,559
591
9,163
3,203
0
30,648
W
Bacchus
WarlockJ
Bacchus
12,673
1,383
0
2,874
15,563
16,320
188
7,976
7,257
27,898
0
W
Guan Yu
4,902
629
2,049
3,334
13,496
14,063
132
8,586
4,537
0
15,625
L
11,196
2,009
327
1,410
17,613
12,868
612
10,623
6,322
32,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,225
Gold Earned
27,559
155
Minions Killed
140
6
Camps Cleared
6
772,298
Distance Traveled
717,339
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,971
598
23
2
1
244,773
5
W
Scylla
11,253
750
101
7
3
256,276
4
L
Cupid
8,900
593
58
4
3
230,117
1
W
Bacchus
9,551
637
36
2
0
247,343
5
W
Guan Yu
9,421
628
18
1
3
268,679
4
L
Ymir
9,688
646
59
4
2
242,449
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role