Player Matchup

Cthulhu
Cthulhu
HavensKnight
Cthulhu
Level 42
God Stats
0W - 2L
1,449 SR
Queue Stats
15W - 22L
1,450 Elo+
Party 1
Hou Yi
Hou Yi
Luimourao
Hou Yi
Level 128
God Stats
7W - 7L
1,536 SR
Queue Stats
54W - 65L
1,431 Elo+
Solo
Tiamat
Tiamat
UncleCthulhu98
Tiamat
Level 29
God Stats
1W - 2L
1,337 SR
Queue Stats
36W - 48L
1,461 Elo+
Party 1
Team Averages
Level 66
1,441 SR
1,448 Elo+

VS

Team Averages
Level 119
1,374 SR
1,471 Elo+
Skadi
Skadi
 
Skadi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Tirips214
Ra
Level 89
God Stats
1W - 4L
1,121 SR
Queue Stats
42W - 57L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HavensKnight
Cthulhu
10
1 / 5 / 1
7,572
688
4,762
12,582
10,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Luimourao
Hou Yi
7
0 / 2 / 1
6,309
574
5,034
8,558
2,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 1
7,102
646
7,170
8,715
5,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
7 / 1 / 2
8,642
786
11,362
8,230
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
 
Ganesha
12
0 / 0 / 10
7,530
685
6,715
11,524
10,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 7
8,138
740
6,220
5,453
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
10
10
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
1
2
8
W
Ganesha
 
Ganesha
0
0
10
5
L
Cthulhu
HavensKnight
Cthulhu
1
5
1
0.3
L
Hou Yi
Luimourao
Hou Yi
0
2
1
0.25
W
3
1
7
6.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,966
Damage
24,297
29,855
Taken
25,207
18,116
Mitigated
16,261
3,915
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,362
4,994
0
1,999
8,230
3,179
1,414
4,878
3,352
0
44,941
W
Ganesha
 
Ganesha
6,715
303
0
4,362
11,524
10,891
341
3,929
7,595
17,077
0
L
Cthulhu
HavensKnight
Cthulhu
4,762
418
750
1,511
12,582
10,090
0
5,232
6,479
9,736
0
L
Hou Yi
Luimourao
Hou Yi
5,034
999
0
302
8,558
2,833
0
2,625
5,567
0
14,721
W
6,220
344
3,230
3,156
5,453
2,191
808
3,704
1,749
27,023
0
L
7,170
707
0
1,352
8,715
5,193
0
3,851
4,511
26,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,983
Gold Earned
24,310
80
Minions Killed
140
3
Camps Cleared
7
553,268
Distance Traveled
637,462
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,642
786
66
6
3
192,116
2
W
Ganesha
7,530
685
1
0
0
224,945
4
L
Cthulhu
7,572
688
11
1
1
175,628
0
L
Hou Yi
6,309
574
23
2
1
182,553
3
W
Ra
8,138
740
73
7
4
220,401
2
L
Tiamat
7,102
646
46
4
1
195,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role