Player Matchup

Ares
Ares
IMoJIo4KoI
Ares
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 15L
1,160 Elo+
Party 2
Olorun
Olorun
PhoeniXofReLife
Olorun
Level 5
God Stats
2W - 2L
1,376 SR
Queue Stats
12W - 14L
1,160 Elo+
Party 2
Vulcan
Vulcan
ROCKTATTOO
Vulcan
Level 83
God Stats
10W - 9L
1,418 SR
Queue Stats
171W - 201L
1,408 Elo+
Solo
Team Averages
Level 34
1,431 SR
1,242 Elo+

VS

Team Averages
Level 44
1,490 SR
1,372 Elo+
Izanami
Izanami
DDRusher
Izanami
Level 102
God Stats
4W - 3L
1,476 SR
Queue Stats
66W - 84L
1,396 Elo+
Solo
Hel
Hel
Mirfeno
Hel
Level 18
God Stats
68W - 64L
1,443 SR
Queue Stats
106W - 92L
1,351 Elo+
Party 1
Merlin
Merlin
PinguPengiun
Merlin
Level 11
God Stats
6W - 4L
1,550 SR
Queue Stats
53W - 43L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 11
10,478
748
6,680
19,085
20,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 8 / 11
9,978
713
13,245
13,284
5,869
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
ROCKTATTOO
Vulcan
16
11 / 0 / 5
11,570
826
21,396
9,541
4,020
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DDRusher
Izanami
13
6 / 5 / 5
9,738
696
12,496
13,440
4,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
13
3 / 5 / 8
9,281
663
10,247
17,648
6,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
12
4 / 6 / 7
9,562
683
12,560
17,446
4,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
16
Kills
13
13
Deaths
16
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
DDRusher
Izanami
6
5
5
1.7
W
2
5
11
1.5
L
Hel
3
5
8
1.4
W
3
8
11
1.06
L
Merlin
4
6
7
1.25
W
Vulcan
ROCKTATTOO
Vulcan
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,321
Damage
35,303
41,910
Taken
48,534
30,168
Mitigated
15,435
7,193
Healing
15,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DDRusher
Izanami
12,496
8,755
0
1,507
13,440
4,383
799
10,858
2,582
0
41,566
W
6,680
800
88
2,218
19,085
20,279
657
11,492
7,593
10,030
0
L
Hel
10,247
574
5,838
8,308
17,648
6,087
52
15,626
2,022
39,722
0
W
13,245
6,080
364
2,273
13,284
5,869
1,328
6,178
7,106
30,272
0
L
Merlin
12,560
1,688
0
250
17,446
4,965
142
15,189
2,257
27,701
0
W
Vulcan
ROCKTATTOO
Vulcan
21,396
7,296
251
1,999
9,541
4,020
1,180
5,497
4,044
69,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,026
Gold Earned
28,581
138
Minions Killed
155
4
Camps Cleared
6
724,731
Distance Traveled
679,355
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,738
696
67
5
3
217,558
1
W
Ares
10,478
748
5
0
0
227,676
1
L
Hel
9,281
663
49
4
2
256,228
2
W
Olorun
9,978
713
34
2
1
206,749
0
L
Merlin
9,562
683
39
3
1
205,569
4
W
Vulcan
11,570
826
99
7
3
290,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role