Player Matchup

Raijin
Raijin
Diamond V
Argut90
Raijin
Diamond V
Level 142
God Stats
5W - 4L
1,491 SR
Queue Stats
124W - 136L
1,784 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
IDestru24I
Sun Wukong
Diamond II
Level 159
God Stats
2W - 5L
1,506 SR
Queue Stats
374W - 319L
2,086 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond III
jcprado10
Ah Muzen Cab
Diamond III
Level 157
God Stats
32W - 18L
1,742 SR
Queue Stats
102W - 95L
2,169 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,580 SR
2,013 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,729 SR
1,730 MMR
Gilgamesh
Gilgamesh
Gold V
AyePhoeniix
Gilgamesh
Gold V
Level 160
God Stats
0W - 1L
1,789 SR
Queue Stats
15W - 12L
1,700 MMR
Solo
Charybdis
Charybdis
Platinum V
MrGrimPacMan
Charybdis
Platinum V
Level 124
God Stats
0W - 1L
1,829 SR
Queue Stats
29W - 26L
1,770 MMR
Party 2
Sol
Sol
Platinum IV
noobiownu
Sol
Platinum IV
Level 142
God Stats
22W - 17L
1,570 SR
Queue Stats
79W - 65L
1,720 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Argut90
Raijin
14
4 / 1 / 8
9,469
728
7,658
8,186
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
IDestru24I
Sun Wukong
13
3 / 0 / 10
9,256
712
8,213
11,975
10,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
jcprado10
Ah Muzen Cab
14
7 / 3 / 4
9,741
749
15,533
10,006
3,542
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
AthenaTiamatThothCthulhuPersephone

VS

Bans
Chang'eCabrakanYmirArtemisYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AyePhoeniix
Gilgamesh
11
0 / 5 / 4
7,506
577
7,259
16,490
9,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
MrGrimPacMan
Charybdis
11
3 / 6 / 0
8,239
634
5,444
11,412
2,722
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 3 / 2
7,313
563
5,628
8,768
2,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
3
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
Argut90
Raijin
4
1
8
8
L
Gilgamesh
AyePhoeniix
Gilgamesh
0
5
4
0.4
W
Sun Wukong
IDestru24I
Sun Wukong
3
0
10
8
L
Charybdis
MrGrimPacMan
Charybdis
3
6
0
0.5
W
Ah Muzen Cab
jcprado10
Ah Muzen Cab
7
3
4
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,404
Damage
18,331
30,167
Taken
36,670
16,813
Mitigated
14,879
8,791
Healing
7,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Argut90
Raijin
7,658
917
153
1,944
8,186
2,883
376
2,657
5,283
34,780
0
L
Gilgamesh
AyePhoeniix
Gilgamesh
7,259
1,305
0
3,974
16,490
9,731
0
4,652
11,242
2,813
20,132
W
Sun Wukong
IDestru24I
Sun Wukong
8,213
1,368
0
3,946
11,975
10,388
133
2,499
8,621
0
16,422
L
Charybdis
MrGrimPacMan
Charybdis
5,444
2,770
0
923
11,412
2,722
0
1,461
9,508
0
21,481
W
Ah Muzen Cab
jcprado10
Ah Muzen Cab
15,533
3,880
0
2,748
10,006
3,542
2,430
1,492
8,267
0
59,653
L
5,628
1,004
0
2,908
8,768
2,426
0
1,786
6,809
26,925
1,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
23,058
167
Minions Killed
159
10
Camps Cleared
2
762,432
Distance Traveled
711,478
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,469
728
76
6
4
246,693
4
L
Gilgamesh
7,506
577
38
3
1
252,310
3
W
Sun Wukong
9,256
712
15
1
1
261,534
3
L
Charybdis
8,239
634
59
5
1
224,242
3
W
Ah Muzen Cab
9,741
749
76
6
5
254,205
2
L
Sol
7,313
563
62
5
0
234,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role