Player Matchup

Thoth
Thoth
 
Thoth
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
H111Power609
Tiamat
Level 124
God Stats
15W - 10L
1,504 SR
Queue Stats
488W - 483L
1,489 Elo+
Solo
Hel
Hel
UncleSlappys
Hel
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 43L
1,650 Elo+
Party 2
Bellona
Bellona
Virusprodigy
Bellona
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,828 Elo+
Party 2
Hun Batz
Hun Batz
sybil7077
Hun Batz
Level 121
God Stats
4W - 0L
1,861 SR
Queue Stats
291W - 310L
1,498 Elo+
Solo
Team Averages
Level 116
1,573 SR
1,593 Elo+

VS

Team Averages
Level 128
1,537 SR
1,536 Elo+
Ullr
Ullr
 
Ullr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
CaitxofxAstora
Chronos
Level 148
God Stats
0W - 3L
1,666 SR
Queue Stats
154W - 143L
1,568 Elo+
Party 1
Kukulkan
Kukulkan
DrMantisTMD
Kukulkan
Level 89
God Stats
4W - 3L
1,381 SR
Queue Stats
373W - 356L
1,461 Elo+
Party 3
Freya
Freya
Synjia
Freya
Level 160
God Stats
4W - 9L
1,634 SR
Queue Stats
319W - 320L
1,604 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
javifran21
Morgan Le Fay
Level 144
God Stats
14W - 14L
1,507 SR
Queue Stats
678W - 713L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
10 / 4 / 9
11,520
823
20,090
14,518
6,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
17
3 / 3 / 11
10,648
761
13,978
16,162
15,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 2 / 12
11,258
804
10,948
18,276
13,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
Virusprodigy
Bellona
20
5 / 2 / 13
11,934
852
12,117
20,497
28,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
sybil7077
Hun Batz
15
2 / 3 / 10
10,075
720
8,559
12,249
5,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
5 / 5 / 6
10,881
777
18,384
14,743
5,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 4 / 11
9,126
652
5,571
17,492
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
DrMantisTMD
Kukulkan
18
3 / 5 / 4
10,699
764
13,162
10,828
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
Synjia
Freya
15
5 / 7 / 5
10,167
726
12,176
15,978
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
javifran21
Morgan Le Fay
15
0 / 3 / 9
9,181
656
12,330
9,445
4,234
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
48
24
Kills
13
14
Deaths
24
55
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
10
4
9
3.63
L
Ullr
 
Ullr
5
5
6
1.6
L
0
4
11
1.38
L
Kukulkan
DrMantisTMD
Kukulkan
3
5
4
1
W
Tiamat
3
3
11
2.83
L
Freya
Synjia
Freya
5
7
5
1.07
W
4
2
12
5
W
Bellona
Virusprodigy
Bellona
5
2
13
5.75
L
Morgan Le Fay
javifran21
Morgan Le Fay
0
3
9
1.5
W
Hun Batz
sybil7077
Hun Batz
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,692
Damage
61,623
81,702
Taken
68,486
69,995
Mitigated
24,835
52,595
Healing
23,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
20,090
202
1,117
951
14,518
6,748
881
9,136
5,382
33,814
0
L
Ullr
 
Ullr
18,384
4,819
1,578
2,394
14,743
5,459
1,309
9,680
4,799
0
32,603
L
5,571
836
1,123
4,973
17,492
5,783
1,418
12,254
4,922
15,255
0
L
Kukulkan
DrMantisTMD
Kukulkan
13,162
643
1,815
2,052
10,828
3,661
0
8,307
2,391
37,207
0
W
Tiamat
13,978
982
1,810
4,722
16,162
15,628
632
5,791
10,371
36,679
0
L
Freya
Synjia
Freya
12,176
3,828
1,002
3,330
15,978
5,698
0
9,245
6,605
16,570
0
W
10,948
252
25,833
13,120
18,276
13,618
1,216
9,879
8,397
23,523
0
W
Bellona
Virusprodigy
Bellona
12,117
1,442
1,155
3,280
20,497
28,027
1,032
10,535
9,962
0
22,332
L
Morgan Le Fay
javifran21
Morgan Le Fay
12,330
777
2,001
2,782
9,445
4,234
557
4,634
4,753
24,121
0
W
Hun Batz
sybil7077
Hun Batz
8,559
592
321
286
12,249
5,974
1,256
7,898
4,351
0
17,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,435
Gold Earned
50,054
140
Minions Killed
175
0
Camps Cleared
0
1,400,677
Distance Traveled
1,183,958
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,520
823
11
1
0
253,384
2
L
Ullr
10,881
777
42
3
0
258,575
0
L
Chronos
9,126
652
24
2
0
238,642
1
L
Kukulkan
10,699
764
73
5
0
249,766
0
W
Tiamat
10,648
761
56
4
0
255,250
1
L
Freya
10,167
726
10
1
0
184,890
0
W
Hel
11,258
804
21
2
0
309,412
0
W
Bellona
11,934
852
25
2
0
320,986
3
L
Morgan Le Fay
9,181
656
26
2
0
252,085
2
W
Hun Batz
10,075
720
27
2
0
261,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role