Player Matchup

Thor
Thor
 
Thor
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Costellation
Hou Yi
Level 146
God Stats
1W - 1L
1,490 SR
Queue Stats
178W - 196L
1,484 Elo+
Solo
Ra
Ra
Klazzo
Ra
Level 139
God Stats
11W - 12L
1,563 SR
Queue Stats
608W - 610L
1,467 Elo+
Solo
Guan Yu
Guan Yu
Rayloo
Guan Yu
Level 125
God Stats
6W - 6L
1,507 SR
Queue Stats
28W - 27L
1,469 Elo+
Solo
Nu Wa
Nu Wa
Wh1TeCoYoTe
Nu Wa
Level 106
God Stats
29W - 31L
1,358 SR
Queue Stats
565W - 543L
1,430 Elo+
Solo
Team Averages
Level 120
1,484 SR
1,470 Elo+

VS

Team Averages
Level 99
1,633 SR
1,512 Elo+
Danzaburou
Danzaburou
Andrewemme
Danzaburou
Level 85
God Stats
6W - 7L
1,783 SR
Queue Stats
357W - 324L
1,484 Elo+
Party 1
Zhong Kui
Zhong Kui
DonMaky
Zhong Kui
Level 151
God Stats
7W - 6L
1,630 SR
Queue Stats
556W - 519L
1,517 Elo+
Party 1
Heimdallr
Heimdallr
Ibbii
Heimdallr
Level 83
God Stats
39W - 28L
1,651 SR
Queue Stats
653W - 582L
1,473 Elo+
Solo
Horus
Horus
MateMeHorus
Horus
Level 105
God Stats
180W - 153L
1,550 SR
Queue Stats
441W - 405L
1,532 Elo+
Solo
Thanatos
Thanatos
xXSamuelGibsonXx
Thanatos
Level 69
God Stats
26W - 26L
1,551 SR
Queue Stats
279W - 314L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
6 / 3 / 2
9,970
554
8,564
12,090
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
14
7 / 5 / 2
9,841
547
8,408
12,929
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
16
4 / 2 / 2
10,281
571
11,683
16,151
11,963
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
Rayloo
Guan Yu
12
0 / 1 / 8
7,710
428
5,505
13,690
11,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 7 / 7
9,716
540
13,268
11,166
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrewemme
Danzaburou
15
3 / 4 / 3
9,156
509
6,472
13,405
4,030
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
DonMaky
Zhong Kui
17
8 / 3 / 1
10,156
564
12,323
15,798
10,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
Ibbii
Heimdallr
14
1 / 4 / 2
9,034
502
10,343
13,266
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 5 / 6
8,582
477
5,892
16,930
14,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
4 / 3 / 2
8,257
459
9,649
12,428
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
19
Kills
18
18
Deaths
19
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
3
2
2.33
L
Danzaburou
Andrewemme
Danzaburou
3
4
3
1.13
W
Hou Yi
7
5
2
1.6
L
Zhong Kui
DonMaky
Zhong Kui
8
3
1
2.83
L
Heimdallr
Ibbii
Heimdallr
1
4
2
0.5
W
Ra
4
2
2
2.5
L
2
5
6
1
W
Guan Yu
Rayloo
Guan Yu
0
1
8
4
W
2
7
7
0.79
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,428
Damage
44,679
66,026
Taken
71,827
35,186
Mitigated
37,609
17,999
Healing
36,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,564
1,816
0
710
12,090
3,997
0
3,430
8,660
0
61,943
L
Danzaburou
Andrewemme
Danzaburou
6,472
2,626
0
3,926
13,405
4,030
0
2,121
11,172
0
65,002
W
Hou Yi
8,408
3,712
0
3,106
12,929
4,399
1,499
356
12,573
0
63,336
L
Zhong Kui
DonMaky
Zhong Kui
12,323
1,703
87
8,461
15,798
10,640
0
4,666
10,696
76,727
0
L
Heimdallr
Ibbii
Heimdallr
10,343
5,558
0
4,031
13,266
4,808
996
8,213
4,995
0
60,203
W
Ra
11,683
2,087
1,046
5,359
16,151
11,963
501
1,051
15,100
73,811
0
L
5,892
2,031
3,821
6,171
16,930
14,224
40
4,640
12,068
0
14,965
W
Guan Yu
Rayloo
Guan Yu
5,505
717
1,327
5,552
13,690
11,262
707
2,030
11,660
0
25,058
W
13,268
2,390
0
899
11,166
3,565
584
5,522
5,644
61,867
0
L
9,649
2,266
0
9,859
12,428
3,907
0
4,321
7,945
0
47,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,518
Gold Earned
45,185
498
Minions Killed
445
0
Camps Cleared
0
1,777,977
Distance Traveled
1,591,402
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,970
554
93
5
0
362,647
4
L
Danzaburou
9,156
509
107
6
0
304,122
4
W
Hou Yi
9,841
547
100
6
0
283,693
0
L
Zhong Kui
10,156
564
135
8
0
308,864
1
L
Heimdallr
9,034
502
115
6
0
291,183
0
W
Ra
10,281
571
154
9
0
464,029
2
L
Horus
8,582
477
18
1
0
328,857
6
W
Guan Yu
7,710
428
33
2
0
351,632
5
W
Nu Wa
9,716
540
118
7
0
315,976
4
L
Thanatos
8,257
459
70
4
0
358,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role