Player Matchup

Ra
Ra
DifferentDeus
Ra
Level 91
God Stats
5W - 8L
1,414 SR
Queue Stats
104W - 162L
1,289 Elo+
Party 2
Odin
Odin
PumpDaddy_C_
Odin
Level 64
God Stats
22W - 25L
1,413 SR
Queue Stats
209W - 311L
1,335 Elo+
Party 2
Arachne
Arachne
xXSir_Ch3wyXx
Arachne
Level 104
God Stats
3W - 2L
1,622 SR
Queue Stats
211W - 291L
1,329 Elo+
Party 2
Team Averages
Level 86
1,483 SR
1,318 Elo+

VS

Team Averages
Level 41
1,535 SR
1,151 Elo+
King Arthur
King Arthur
Sparkit_101
King Arthur
Level 89
God Stats
10W - 22L
1,428 SR
Queue Stats
97W - 143L
1,271 Elo+
Solo
Kukulkan
Kukulkan
TTV_davidbravo12
Kukulkan
Level 18
God Stats
0W - 1L
1,677 SR
Queue Stats
3W - 22L
1,078 Elo+
Party 1
Olorun
Olorun
Zec97
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 20L
1,104 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 12
10,574
705
13,089
11,684
4,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 4 / 12
10,681
712
8,464
12,828
11,572
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
15
11 / 4 / 4
11,547
770
17,273
14,387
7,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Sparkit_101
King Arthur
14
6 / 5 / 4
10,661
711
14,705
19,182
21,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 5 / 4
8,993
600
8,907
10,879
4,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
Zec97
Olorun
12
3 / 8 / 6
9,507
634
3,676
14,238
5,485
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
18
Kills
11
12
Deaths
18
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
4
12
2.25
W
4
4
12
2.5
L
King Arthur
Sparkit_101
King Arthur
6
5
4
1.6
L
2
5
4
0.8
L
Olorun
Zec97
Olorun
3
8
6
0.75
W
Arachne
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,826
Damage
27,288
38,899
Taken
44,299
24,084
Mitigated
31,058
12,842
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,089
1,029
2,496
4,939
11,684
4,629
1,004
4,621
6,616
42,364
0
W
8,464
2,424
0
1,191
12,828
11,572
607
4,166
8,287
0
26,719
L
King Arthur
Sparkit_101
King Arthur
14,705
1,431
198
2,253
19,182
21,263
0
7,364
11,208
0
30,109
L
8,907
710
144
335
10,879
4,310
0
1,906
8,845
32,488
0
L
Olorun
Zec97
Olorun
3,676
1,378
532
1,028
14,238
5,485
560
3,440
10,566
20,117
0
W
Arachne
17,273
11,551
0
4,216
14,387
7,883
1,517
4,255
9,683
0
45,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,802
Gold Earned
29,161
161
Minions Killed
151
9
Camps Cleared
3
832,641
Distance Traveled
719,244
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,574
705
76
5
4
261,597
4
W
Odin
10,681
712
41
3
1
270,347
1
L
King Arthur
10,661
711
37
2
1
272,560
4
L
Kukulkan
8,993
600
74
5
2
214,618
4
L
Olorun
9,507
634
40
3
0
232,066
0
W
Arachne
11,547
770
44
3
4
300,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role