Player Matchup

Zhong Kui
Zhong Kui
Platinum II
GetHighAndSleep
Zhong Kui
Platinum II
Level 160
God Stats
2W - 6L
1,767 SR
Queue Stats
51W - 14L
2,241 MMR
Party 1
Raijin
Raijin
Gold V
PAPA_GOSS123-
Raijin
Gold V
Level 160
God Stats
0W - 1L
1,663 SR
Queue Stats
5W - 1L
1,743 MMR
Party 1
Anhur
Anhur
Gold IV
llIKillerlll
Anhur
Gold IV
Level 129
God Stats
0W - 1L
1,882 SR
Queue Stats
17W - 6L
1,975 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,771 SR
1,986 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,580 SR
2,472 MMR
Odin
Odin
Diamond I
SusanosQuirk
Odin
Diamond I
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 22L
2,939 MMR
Party 2
Persephone
Persephone
Diamond I
Trapbros
Persephone
Diamond I
Level 158
God Stats
3W - 2L
1,567 SR
Queue Stats
127W - 48L
2,626 MMR
Party 2
Yemoja
Yemoja
Gold II
black hammerlo
Yemoja
Gold II
Level 156
God Stats
9W - 5L
1,675 SR
Queue Stats
32W - 25L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GetHighAndSleep
Zhong Kui
15
3 / 6 / 2
11,319
596
16,714
23,730
15,293
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 10 / 1
11,380
599
16,837
22,779
7,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 5 / 1
10,669
562
9,707
13,217
4,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaTiamatGilgameshMorgan Le FayAphrodite

VS

Bans
ThothCabrakanArtioArtemisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 13
12,196
642
12,435
26,819
26,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Persephone
Trapbros
Persephone
17
8 / 4 / 11
13,835
728
27,951
17,310
7,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
9 / 1 / 11
13,435
707
12,610
20,483
21,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
6
Kills
21
21
Deaths
6
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
GetHighAndSleep
Zhong Kui
3
6
2
0.67
L
2
10
1
0.25
W
4
1
13
10.5
W
Persephone
Trapbros
Persephone
8
4
11
3.38
W
9
1
11
14.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,258
Damage
52,996
59,726
Taken
64,612
26,974
Mitigated
55,806
13,770
Healing
23,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
GetHighAndSleep
Zhong Kui
16,714
782
0
7,689
23,730
15,293
245
15,405
7,157
51,779
0
L
16,837
1,110
0
3,125
22,779
7,344
185
15,855
5,469
43,718
0
W
12,435
1,442
0
8,012
26,819
26,775
1,161
11,305
14,972
523
45,813
W
Persephone
Trapbros
Persephone
27,951
1,955
0
5,118
17,310
7,033
720
11,357
5,617
72,632
0
W
12,610
1,635
4,457
6,143
20,483
21,998
1,767
10,122
9,884
35,302
0
L
9,707
5,029
0
2,956
13,217
4,337
799
8,208
4,409
0
32,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,368
Gold Earned
39,466
210
Minions Killed
203
6
Camps Cleared
9
946,898
Distance Traveled
1,087,516
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,319
596
91
5
4
323,590
3
L
Raijin
11,380
599
71
4
1
298,378
0
W
Odin
12,196
642
71
4
4
400,281
5
W
Persephone
13,835
728
85
4
3
345,390
0
W
Yemoja
13,435
707
47
2
2
341,845
6
L
Anhur
10,669
562
48
3
1
324,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role