Player Matchup

Medusa
Medusa
Diamond I
 
Medusa
Diamond I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Diamond I
 
Cabrakan
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Diamond I
 
Terra
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,500 SR
1,500 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 116
1,730 SR
2,222 MMR
Scylla
Scylla
Diamond III
DANIELO22
Scylla
Diamond III
Level 141
God Stats
3W - 3L
1,665 SR
Queue Stats
44W - 44L
2,333 MMR
Solo
Da Ji
Da Ji
Diamond I
SleepingW0lf
Da Ji
Diamond I
Level 160
God Stats
1W - 1L
1,777 SR
Queue Stats
78W - 39L
2,496 MMR
Solo
Athena
Athena
Platinum V
Àntráx
Athena
Platinum V
Level 48
God Stats
2W - 1L
1,748 SR
Queue Stats
24W - 25L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
8 / 1 / 2
7,668
959
11,656
4,589
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cabrakan
 
Cabrakan
11
1 / 2 / 10
7,199
900
4,063
8,324
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
 
Terra
11
2 / 0 / 9
6,855
857
7,040
8,725
9,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ThothTiamatAphroditePersephoneMorgan Le Fay

VS

Bans
GilgameshUllrDiscordiaArtemisNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DANIELO22
Scylla
10
1 / 3 / 2
6,102
763
5,267
5,062
1,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 3 / 1
6,476
810
4,349
9,175
4,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Athena
Àntráx
Athena
8
0 / 5 / 3
6,001
750
2,656
12,540
7,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
3
3
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
1
2
9
W
Cabrakan
 
Cabrakan
1
2
10
3
W
Terra
 
Terra
2
0
9
6.5
L
Scylla
DANIELO22
Scylla
1
3
2
0.67
L
2
3
1
0.83
L
Athena
Àntráx
Athena
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,759
Damage
12,272
21,638
Taken
26,777
21,933
Mitigated
14,182
7,460
Healing
4,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,656
6,554
0
849
4,589
2,464
2,316
2,671
1,871
0
45,032
W
Cabrakan
 
Cabrakan
4,063
348
0
2,342
8,324
10,271
513
2,847
5,204
7,963
0
W
Terra
 
Terra
7,040
1,558
977
3,292
8,725
9,198
27
2,963
5,436
23,280
0
L
Scylla
DANIELO22
Scylla
5,267
852
62
618
5,062
1,504
0
2,792
2,100
25,497
0
L
4,349
1,027
0
1,002
9,175
4,838
0
3,457
5,417
0
9,229
L
Athena
Àntráx
Athena
2,656
1,090
0
2,571
12,540
7,840
0
4,221
7,985
7,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,722
Gold Earned
18,579
112
Minions Killed
79
6
Camps Cleared
1
522,967
Distance Traveled
459,468
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,668
959
61
8
4
177,665
3
W
Cabrakan
7,199
900
8
1
1
163,675
4
W
Terra
6,855
857
43
5
1
181,627
0
L
Scylla
6,102
763
56
7
1
139,347
1
L
Da Ji
6,476
810
15
2
0
160,627
2
L
Athena
6,001
750
8
1
0
159,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role