Player Matchup

Danzaburou
Danzaburou
AII_Money_N
Danzaburou
Level 159
God Stats
10W - 17L
1,462 SR
Queue Stats
456W - 530L
1,413 Elo+
Party 1
Fafnir
Fafnir
Gemini_Cough
Fafnir
Level 16
God Stats
3W - 4L
1,273 SR
Queue Stats
16W - 61L
946 Elo+
Solo
Merlin
Merlin
valerie_marie8
Merlin
Level 48
God Stats
16W - 18L
1,454 SR
Queue Stats
32W - 47L
1,294 Elo+
Party 1
Team Averages
Level 74
1,396 SR
1,218 Elo+

VS

Team Averages
Level 36
1,459 SR
1,240 Elo+
Nemesis
Nemesis
Angxlic Bear
Nemesis
Level 15
God Stats
3W - 8L
1,377 SR
Queue Stats
92W - 125L
1,136 Elo+
Solo
Chaac
Chaac
FootballChamp14
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,212 Elo+
Party 2
Cthulhu
Cthulhu
kobeer187
Cthulhu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AII_Money_N
Danzaburou
17
12 / 2 / 11
13,866
770
26,270
12,319
5,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
12
1 / 4 / 6
10,846
603
3,890
11,805
9,788
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
13 / 0 / 10
13,442
747
19,034
8,843
3,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Angxlic Bear
Nemesis
12
2 / 10 / 2
9,937
552
6,419
21,357
7,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 7 / 4
11,024
612
5,940
16,958
14,206
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
kobeer187
Cthulhu
13
2 / 9 / 3
10,471
582
9,039
25,941
18,600
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
26
Kills
6
6
Deaths
26
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AII_Money_N
Danzaburou
12
2
11
8.75
L
Nemesis
Angxlic Bear
Nemesis
2
10
2
0.3
L
2
7
4
0.57
W
Fafnir
1
4
6
1
L
Cthulhu
kobeer187
Cthulhu
2
9
3
0.39
W
13
0
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,194
Damage
21,398
32,967
Taken
64,256
19,011
Mitigated
40,602
6,382
Healing
4,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AII_Money_N
Danzaburou
26,270
12,307
0
3,767
12,319
5,390
2,158
3,534
8,785
0
56,265
L
Nemesis
Angxlic Bear
Nemesis
6,419
2,717
0
2,315
21,357
7,796
0
6,536
14,821
0
23,371
L
5,940
0
0
1,503
16,958
14,206
0
6,990
9,968
5,499
26,115
W
Fafnir
3,890
1,994
0
1,331
11,805
9,788
265
3,362
8,443
16,580
0
L
Cthulhu
kobeer187
Cthulhu
9,039
539
241
0
25,941
18,600
0
10,350
15,591
39,168
0
W
19,034
1,897
136
1,148
8,843
3,833
463
4,037
4,806
54,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,154
Gold Earned
31,432
172
Minions Killed
136
7
Camps Cleared
5
870,031
Distance Traveled
820,356
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,866
770
75
4
4
283,962
3
L
Nemesis
9,937
552
36
2
2
291,732
0
L
Chaac
11,024
612
38
2
0
275,264
1
W
Fafnir
10,846
603
21
1
3
276,989
0
L
Cthulhu
10,471
582
62
3
3
253,360
0
W
Merlin
13,442
747
76
4
0
309,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role