Player Matchup

Anubis
Anubis
DaniRota
Anubis
Level 11
God Stats
1W - 2L
1,701 SR
Queue Stats
13W - 21L
1,254 Elo+
Party 3
Freya
Freya
LegendaryScreamz
Freya
Level 28
God Stats
4W - 8L
1,352 SR
Queue Stats
9W - 12L
1,356 Elo+
Solo
Hachiman
Hachiman
Zwazi
Hachiman
Level 7
God Stats
6W - 7L
1,500 SR
Queue Stats
79W - 73L
1,240 Elo+
Solo
Merlin
Merlin
redman25
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,231 Elo+
Party 3
Nemesis
Nemesis
tgdeepak92
Nemesis
Level 14
God Stats
2W - 13L
1,500 SR
Queue Stats
144W - 203L
1,371 Elo+
Solo
Team Averages
Level 18
1,511 SR
1,291 Elo+

VS

Team Averages
Level 28
1,482 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Para5aur
Tiamat
Level 29
God Stats
53W - 59L
1,421 SR
Queue Stats
170W - 180L
1,420 Elo+
Solo
Cerberus
Cerberus
Zllossyn
Cerberus
Level 23
God Stats
11W - 17L
1,487 SR
Queue Stats
30W - 39L
1,247 Elo+
Party 1
Guan Yu
Guan Yu
emriko
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,721 Elo+
Party 2
Ullr
Ullr
mab2001
Ullr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DaniRota
Anubis
14
7 / 10 / 5
9,491
475
11,844
14,461
4,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 7 / 4
9,402
470
5,473
13,472
3,975
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Zwazi
Hachiman
15
3 / 9 / 4
9,485
474
11,341
16,744
3,974
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
redman25
Merlin
15
4 / 8 / 8
9,686
484
8,350
14,472
3,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
tgdeepak92
Nemesis
15
3 / 6 / 9
9,721
486
5,263
12,512
6,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
19
12 / 4 / 8
12,275
614
13,041
15,465
7,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Para5aur
Tiamat
17
8 / 2 / 5
11,269
563
12,071
9,874
4,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Zllossyn
Cerberus
15
4 / 4 / 6
9,501
475
6,837
14,501
13,500
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
emriko
Guan Yu
16
11 / 6 / 16
10,949
547
14,893
19,900
16,752
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
mab2001
Ullr
16
5 / 4 / 15
10,434
522
10,810
12,425
3,753
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
90
20
Kills
40
40
Deaths
20
30
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
12
4
8
4
L
Anubis
DaniRota
Anubis
7
10
5
0.95
L
3
7
4
0.71
W
Tiamat
Para5aur
Tiamat
8
2
5
5.25
W
Cerberus
Zllossyn
Cerberus
4
4
6
1.75
L
Hachiman
Zwazi
Hachiman
3
9
4
0.56
W
Guan Yu
emriko
Guan Yu
11
6
16
3.17
W
Ullr
mab2001
Ullr
5
4
15
3.13
L
Merlin
redman25
Merlin
4
8
8
1
L
Nemesis
tgdeepak92
Nemesis
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,271
Damage
57,652
71,661
Taken
72,165
22,774
Mitigated
45,726
11,930
Healing
18,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
13,041
1,882
0
3,634
15,465
7,520
3,920
4,186
11,279
0
92,720
L
Anubis
DaniRota
Anubis
11,844
557
335
2,121
14,461
4,712
769
3,212
11,121
36,780
0
L
5,473
1,792
0
2,473
13,472
3,975
601
3,383
9,813
36,283
0
W
Tiamat
Para5aur
Tiamat
12,071
1,996
0
3,951
9,874
4,201
2,548
4,036
5,838
64,878
0
W
Cerberus
Zllossyn
Cerberus
6,837
1,219
0
1,960
14,501
13,500
748
3,011
11,490
37,446
0
L
Hachiman
Zwazi
Hachiman
11,341
8,607
0
3,302
16,744
3,974
1,342
5,556
11,122
0
55,681
W
Guan Yu
emriko
Guan Yu
14,893
2,096
1,224
5,674
19,900
16,752
1,478
9,936
9,964
0
43,669
W
Ullr
mab2001
Ullr
10,810
4,025
0
1,949
12,425
3,753
3,070
4,498
7,927
0
44,289
L
Merlin
redman25
Merlin
8,350
875
235
1,092
14,472
3,427
100
3,561
10,777
28,756
0
L
Nemesis
tgdeepak92
Nemesis
5,263
1,604
0
2,372
12,512
6,686
0
2,705
9,737
0
32,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,785
Gold Earned
54,428
334
Minions Killed
441
0
Camps Cleared
0
1,554,753
Distance Traveled
1,861,365
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,275
614
135
7
0
398,141
0
L
Anubis
9,491
475
57
3
0
270,762
5
L
Freya
9,402
470
73
4
0
279,836
1
W
Tiamat
11,269
563
122
6
0
375,798
0
W
Cerberus
9,501
475
52
3
0
368,154
0
L
Hachiman
9,485
474
87
4
0
325,353
0
W
Guan Yu
10,949
547
59
3
0
372,769
0
W
Ullr
10,434
522
73
4
0
346,503
0
L
Merlin
9,686
484
59
3
0
316,674
0
L
Nemesis
9,721
486
58
3
0
362,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role