Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ALFIEOK
Nu Wa
Level 57
God Stats
4W - 7L
1,566 SR
Queue Stats
180W - 188L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
AnonymousNun
Gilgamesh
Level 126
God Stats
3W - 4L
1,454 SR
Queue Stats
170W - 169L
1,520 Elo+
Solo
Thor
Thor
Shadow of Pain
Thor
Level 109
God Stats
8W - 11L
1,583 SR
Queue Stats
86W - 84L
1,508 Elo+
Solo
Kukulkan
Kukulkan
dj4601
Kukulkan
Level 128
God Stats
3W - 5L
1,622 SR
Queue Stats
430W - 394L
1,498 Elo+
Solo
Team Averages
Level 110
1,545 SR
1,507 Elo+

VS

Team Averages
Level 107
1,537 SR
1,496 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Hyacinthesis
Nu Wa
Level 100
God Stats
87W - 85L
1,582 SR
Queue Stats
300W - 411L
1,453 Elo+
Solo
Anhur
Anhur
Pladough
Anhur
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 133L
1,496 Elo+
Solo
Nemesis
Nemesis
RatSlapper
Nemesis
Level 103
God Stats
4W - 3L
1,613 SR
Queue Stats
99W - 71L
1,540 Elo+
Solo
Nox
Nox
isrial
Nox
Level 82
God Stats
4W - 3L
1,489 SR
Queue Stats
350W - 280L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
6 / 3 / 4
6,818
568
4,705
6,443
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
ALFIEOK
Nu Wa
12
2 / 1 / 7
6,953
579
7,089
5,915
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
AnonymousNun
Gilgamesh
12
4 / 5 / 0
6,882
574
7,440
10,957
7,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 4
6,651
554
2,497
5,953
1,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
dj4601
Kukulkan
9
2 / 3 / 5
5,987
499
5,537
5,628
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 3 / 0
7,232
603
5,389
11,458
8,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 2 / 1
6,355
530
4,077
4,628
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Pladough
Anhur
9
2 / 4 / 3
5,964
497
3,126
9,120
2,368
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
RatSlapper
Nemesis
12
2 / 1 / 2
6,942
579
3,749
6,916
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
isrial
Nox
9
4 / 5 / 2
6,264
522
4,709
8,812
5,657
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
15
Kills
13
13
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
3
4
2.67
W
Fenrir
 
Fenrir
5
3
0
1.67
L
Nu Wa
ALFIEOK
Nu Wa
2
1
7
5.5
L
Gilgamesh
AnonymousNun
Gilgamesh
4
5
0
0.8
W
0
2
1
0.25
W
Anhur
Pladough
Anhur
2
4
3
0.88
W
Nemesis
RatSlapper
Nemesis
2
1
2
3
L
1
1
4
3
L
Kukulkan
dj4601
Kukulkan
2
3
5
1.5
W
Nox
isrial
Nox
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,268
Damage
21,050
34,896
Taken
40,934
14,245
Mitigated
20,166
9,519
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,705
308
0
2,334
6,443
1,482
0
2,268
4,065
30,828
0
W
Fenrir
 
Fenrir
5,389
1,143
0
3,965
11,458
8,127
160
1,323
9,117
1,356
28,807
L
Nu Wa
ALFIEOK
Nu Wa
7,089
1,151
0
1,355
5,915
1,679
0
2,686
3,109
42,768
0
L
Gilgamesh
AnonymousNun
Gilgamesh
7,440
2,072
0
2,365
10,957
7,647
0
849
10,090
0
29,903
W
4,077
557
0
424
4,628
1,420
0
3,247
1,042
41,572
0
W
Anhur
Pladough
Anhur
3,126
1,479
0
1,578
9,120
2,368
48
4,771
3,861
0
20,784
W
Nemesis
RatSlapper
Nemesis
3,749
2,294
0
3,317
6,916
2,594
0
1,014
5,640
0
43,246
L
2,497
180
0
1,870
5,953
1,746
130
1,067
4,846
0
36,088
L
Kukulkan
dj4601
Kukulkan
5,537
615
0
1,595
5,628
1,691
238
2,056
3,536
24,722
0
W
Nox
isrial
Nox
4,709
611
217
2,103
8,812
5,657
26
5,156
2,896
17,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,291
Gold Earned
32,757
318
Minions Killed
311
0
Camps Cleared
0
1,120,638
Distance Traveled
1,190,000
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,818
568
52
4
0
240,794
2
W
Fenrir
7,232
603
58
5
0
216,615
0
L
Nu Wa
6,953
579
87
7
0
233,607
3
L
Gilgamesh
6,882
574
58
5
0
199,395
2
W
Nu Wa
6,355
530
90
8
0
230,020
6
W
Anhur
5,964
497
42
4
0
224,023
0
W
Nemesis
6,942
579
94
8
0
287,526
2
L
Thor
6,651
554
71
6
0
206,010
3
L
Kukulkan
5,987
499
50
4
0
240,832
2
W
Nox
6,264
522
27
2
0
231,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role