Player Matchup

Chaac
Chaac
King-Crimson069
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,341 Elo+
Party 2
Ra
Ra
OverTherLine
Ra
Level 19
God Stats
1W - 0L
1,249 SR
Queue Stats
5W - 6L
1,239 Elo+
Party 1
Izanami
Izanami
Pÿre
Izanami
Level 7
God Stats
5W - 1L
1,682 SR
Queue Stats
5W - 6L
1,239 Elo+
Party 1
Sol
Sol
VegaNecro
Sol
Level 120
God Stats
16W - 5L
1,697 SR
Queue Stats
148W - 140L
1,486 Elo+
Party 2
Thor
Thor
rawels
Thor
Level 14
God Stats
3W - 4L
1,380 SR
Queue Stats
4W - 4L
1,256 Elo+
Party 1
Team Averages
Level 33
1,501 SR
1,312 Elo+

VS

Team Averages
Level 18
1,519 SR
1,492 Elo+
Arachne
Arachne
AlexZhabin
Arachne
Level 28
God Stats
92W - 70L
1,531 SR
Queue Stats
98W - 85L
1,477 Elo+
Party 4
Agni
Agni
Imrrishek
Agni
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
17W - 17L
1,500 Elo+
Party 3
Hachiman
Hachiman
RobSTAR417_
Hachiman
Level 28
God Stats
7W - 8L
1,534 SR
Queue Stats
117W - 113L
1,499 Elo+
Solo
Skadi
Skadi
fugoleep
Skadi
Level 27
God Stats
13W - 11L
1,527 SR
Queue Stats
74W - 78L
1,483 Elo+
Party 4
Guan Yu
Guan Yu
ricardo431
Guan Yu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 21L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 6
10,917
475
7,641
17,214
15,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 2 / 10
13,026
566
12,907
15,967
19,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Pÿre
Izanami
16
6 / 8 / 3
11,775
512
15,730
19,786
6,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
18 / 6 / 4
14,711
640
29,562
20,618
7,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
rawels
Thor
20
12 / 5 / 6
14,252
620
15,172
15,712
8,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlexZhabin
Arachne
20
6 / 10 / 5
12,705
552
16,290
26,300
10,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
16
3 / 11 / 9
10,490
456
11,205
18,716
4,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
RobSTAR417_
Hachiman
1
0 / 1 / 0
5,946
259
0
553
68
Skadi
fugoleep
Skadi
19
15 / 9 / 10
13,648
593
29,825
25,439
10,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
ricardo431
Guan Yu
16
4 / 13 / 12
10,700
465
7,085
25,034
16,570
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
64
43
Kills
28
28
Deaths
44
29
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
AlexZhabin
Arachne
6
10
5
0.85
L
Agni
3
11
9
0.68
W
1
7
6
0.57
W
6
2
10
5.5
W
Izanami
Pÿre
Izanami
6
8
3
0.94
L
Hachiman
RobSTAR417_
Hachiman
0
1
0
0
W
18
6
4
3.33
L
Skadi
fugoleep
Skadi
15
9
10
2.22
W
Thor
rawels
Thor
12
5
6
3
L
Guan Yu
ricardo431
Guan Yu
4
13
12
0.77

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,012
Damage
64,405
89,297
Taken
96,042
57,510
Mitigated
42,811
23,225
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AlexZhabin
Arachne
16,290
8,935
0
8,163
26,300
10,886
0
10,411
15,531
0
93,053
L
Agni
11,205
1,231
0
780
18,716
4,957
161
9,433
8,840
50,748
0
W
7,641
1,086
0
3,881
17,214
15,135
479
834
16,289
0
39,605
W
12,907
1,988
2,042
6,578
15,967
19,377
1,336
4,046
11,525
57,391
0
W
Izanami
Pÿre
Izanami
15,730
11,247
0
4,987
19,786
6,234
2,916
2,254
17,370
0
71,680
L
Hachiman
RobSTAR417_
Hachiman
0
0
0
0
553
68
0
539
0
0
0
W
29,562
6,518
197
5,040
20,618
7,823
7,221
2,620
17,726
107,507
0
L
Skadi
fugoleep
Skadi
29,825
13,872
0
250
25,439
10,330
0
6,995
18,049
0
76,078
W
Thor
rawels
Thor
15,172
4,779
0
500
15,712
8,941
2,108
468
15,182
0
100,864
L
Guan Yu
ricardo431
Guan Yu
7,085
1,463
728
2,348
25,034
16,570
324
14,141
10,476
0
26,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,681
Gold Earned
53,489
601
Minions Killed
332
0
Camps Cleared
0
1,987,999
Distance Traveled
1,617,724
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,705
552
131
6
0
457,417
4
L
Agni
10,490
456
65
3
0
364,694
0
W
Chaac
10,917
475
74
3
0
342,181
0
W
Ra
13,026
566
77
3
0
411,519
2
W
Izanami
11,775
512
107
5
0
413,493
0
L
Hachiman
5,946
259
0
0
0
101
0
W
Sol
14,711
640
182
8
0
418,315
0
L
Skadi
13,648
593
94
4
0
379,486
1
W
Thor
14,252
620
161
7
0
402,491
1
L
Guan Yu
10,700
465
42
2
0
416,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role