Player Matchup

Ra
Ra
 
Ra
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Jnullbts
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,603 Elo+
Solo
Loki
Loki
Ziggi215
Loki
Level 25
God Stats
34W - 31L
1,456 SR
Queue Stats
75W - 64L
1,397 Elo+
Solo
Merlin
Merlin
entejusticiero
Merlin
Level 29
God Stats
6W - 4L
1,716 SR
Queue Stats
126W - 142L
1,476 Elo+
Solo
Hun Batz
Hun Batz
헖헔헟헟мєGODボ
Hun Batz
Level 28
God Stats
28W - 25L
1,573 SR
Queue Stats
63W - 58L
1,470 Elo+
Solo
Team Averages
Level 23
1,549 SR
1,489 Elo+

VS

Team Averages
Level 22
1,430 SR
1,452 Elo+
Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BloodmoonKatara
Hel
Level 13
God Stats
1W - 2L
1,123 SR
Queue Stats
14W - 13L
1,415 Elo+
Party 2
Mulan
Mulan
Nicktron94
Mulan
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 63L
1,468 Elo+
Party 2
Neith
Neith
OP3D
Neith
Level 14
God Stats
43W - 32L
1,503 SR
Queue Stats
45W - 37L
1,451 Elo+
Party 1
Artio
Artio
smygmusic123
Artio
Level 25
God Stats
33W - 24L
1,525 SR
Queue Stats
66W - 59L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 7 / 2
5,942
424
1,455
8,481
4,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Jnullbts
Tiamat
13
3 / 4 / 0
7,582
542
6,326
10,516
6,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
0 / 3 / 3
6,670
476
2,959
8,076
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 3 / 1
8,554
611
5,967
6,468
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 5 / 0
7,212
515
4,711
10,239
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 0 / 1
7,653
547
3,201
7,438
2,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 4
7,177
513
5,586
8,602
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
11
2 / 2 / 2
6,851
489
4,562
7,443
4,888
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Neith
OP3D
Neith
13
14 / 3 / 2
8,664
619
16,171
8,396
2,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 8
6,312
451
1,365
8,398
6,070
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
11
Kills
22
22
Deaths
12
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
7
2
0.43
W
Da Ji
 
Da Ji
5
0
1
5.5
W
1
4
4
0.75
L
Tiamat
Jnullbts
Tiamat
3
4
0
0.75
W
Mulan
2
2
2
1.5
W
Neith
OP3D
Neith
14
3
2
5
L
Loki
0
3
3
0.5
L
3
3
1
1.17
W
0
3
8
1.33
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,418
Damage
30,885
43,780
Taken
40,277
19,097
Mitigated
19,219
9,784
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,455
577
0
60
8,481
4,740
0
901
7,531
5,734
0
W
Da Ji
 
Da Ji
3,201
835
0
182
7,438
2,853
0
629
6,809
0
48,274
W
5,586
1,033
1,815
2,876
8,602
2,537
769
2,437
6,119
34,945
0
L
Tiamat
Jnullbts
Tiamat
6,326
676
0
4,070
10,516
6,822
496
1,173
9,286
37,780
0
W
Mulan
4,562
354
0
1,093
7,443
4,888
0
3,930
3,513
0
23,224
W
Neith
OP3D
Neith
16,171
10,206
0
3,599
8,396
2,871
920
3,916
4,440
0
51,684
L
Loki
2,959
629
0
2,404
8,076
2,216
0
1,374
6,606
0
29,859
L
5,967
666
0
1,040
6,468
2,192
0
1,660
4,553
52,011
0
W
1,365
536
0
2,209
8,398
6,070
728
2,664
5,648
14,776
0
L
4,711
1,625
0
2,210
10,239
3,127
896
1,699
8,538
0
35,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,960
Gold Earned
36,657
307
Minions Killed
322
0
Camps Cleared
0
1,159,409
Distance Traveled
1,353,892
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,942
424
7
1
0
206,423
1
W
Da Ji
7,653
547
80
6
0
324,945
0
W
Hel
7,177
513
79
6
0
238,850
5
L
Tiamat
7,582
542
81
6
0
208,233
1
W
Mulan
6,851
489
50
4
0
258,203
1
W
Neith
8,664
619
88
6
0
227,159
3
L
Loki
6,670
476
59
4
0
257,075
1
L
Merlin
8,554
611
93
7
0
255,090
1
W
Artio
6,312
451
25
2
0
304,735
4
L
Hun Batz
7,212
515
67
5
0
232,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role