Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CornPocket
Sylvanus
Level 65
God Stats
13W - 9L
1,684 SR
Queue Stats
288W - 302L
1,412 Elo+
Solo
Izanami
Izanami
Damahlyee
Izanami
Level 104
God Stats
12W - 14L
1,490 SR
Queue Stats
44W - 57L
1,415 Elo+
Party 1
Sobek
Sobek
Krypticpain
Sobek
Level 125
God Stats
0W - 1L
1,309 SR
Queue Stats
73W - 88L
1,406 Elo+
Party 1
Team Averages
Level 116
1,497 SR
1,447 Elo+

VS

Team Averages
Level 131
1,535 SR
1,451 Elo+
Loki
Loki
Deadpool_Kelley
Loki
Level 142
God Stats
17W - 15L
1,538 SR
Queue Stats
907W - 912L
1,404 Elo+
Solo
Izanami
Izanami
Rayon The Great
Izanami
Level 124
God Stats
27W - 17L
1,538 SR
Queue Stats
380W - 392L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheBlackBoss007
Morgan Le Fay
Level 125
God Stats
11W - 10L
1,519 SR
Queue Stats
60W - 70L
1,460 Elo+
Party 2
Fenrir
Fenrir
captnsavemallday
Fenrir
Level 159
God Stats
37W - 50L
1,438 SR
Queue Stats
472W - 532L
1,419 Elo+
Solo
Chang'e
Chang'e
chackachacka
Chang'e
Level 106
God Stats
5W - 3L
1,643 SR
Queue Stats
91W - 93L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 4 / 1
6,753
614
4,022
8,579
2,517
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
 
Merlin
10
1 / 6 / 1
5,901
536
7,463
7,547
2,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
CornPocket
Sylvanus
9
1 / 3 / 2
5,316
483
2,525
5,708
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Damahlyee
Izanami
8
0 / 4 / 2
4,893
445
2,226
5,667
1,239
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 0
5,315
483
1,845
9,181
5,732
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,345
668
4,313
6,057
2,813
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 3
6,402
582
3,945
7,323
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
TheBlackBoss007
Morgan Le Fay
12
8 / 3 / 3
7,402
673
8,817
7,639
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 3
7,208
655
2,651
6,813
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
chackachacka
Chang'e
10
1 / 0 / 7
6,100
555
3,025
7,979
2,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
19
19
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
4
1
0.88
L
Merlin
 
Merlin
1
6
1
0.25
L
Sylvanus
CornPocket
Sylvanus
1
3
2
0.67
L
Izanami
Damahlyee
Izanami
0
4
2
0.25
W
3
0
1
3.5
L
0
2
0
0
W
3
2
3
2.25
W
Morgan Le Fay
TheBlackBoss007
Morgan Le Fay
8
3
3
3.17
W
4
0
3
5.5
W
Chang'e
chackachacka
Chang'e
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,081
Damage
22,751
36,682
Taken
35,811
15,269
Mitigated
11,839
9,282
Healing
18,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,022
1,578
0
1,378
8,579
2,517
0
2,273
6,306
0
38,789
L
Merlin
 
Merlin
7,463
274
0
782
7,547
2,419
0
4,382
3,165
33,200
0
L
Sylvanus
CornPocket
Sylvanus
2,525
941
592
1,519
5,708
3,362
0
2,454
3,254
18,484
4,896
L
Izanami
Damahlyee
Izanami
2,226
871
0
899
5,667
1,239
216
2,733
2,934
0
19,983
W
4,313
913
0
2,073
6,057
2,813
0
1,845
4,212
0
40,498
L
1,845
459
0
4,112
9,181
5,732
0
0
9,181
25,256
0
W
3,945
1,794
0
2,286
7,323
1,599
0
1,873
5,450
0
35,771
W
Morgan Le Fay
TheBlackBoss007
Morgan Le Fay
8,817
1,147
140
2,012
7,639
2,259
2,272
2,703
4,936
37,973
0
W
2,651
576
0
4,946
6,813
2,300
0
345
6,468
0
38,737
W
Chang'e
chackachacka
Chang'e
3,025
386
2,318
4,776
7,979
2,868
492
4,749
3,230
17,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,178
Gold Earned
34,457
292
Minions Killed
363
0
Camps Cleared
0
999,783
Distance Traveled
1,042,745
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,753
614
91
8
0
193,203
0
L
Merlin
5,901
536
54
5
0
191,801
1
L
Sylvanus
5,316
483
48
4
0
200,686
0
L
Izanami
4,893
445
49
4
0
212,716
3
W
Loki
7,345
668
112
10
0
205,604
3
L
Sobek
5,315
483
50
5
0
201,377
0
W
Izanami
6,402
582
80
7
0
186,975
1
W
Morgan Le Fay
7,402
673
61
6
0
193,241
2
W
Fenrir
7,208
655
80
7
0
233,845
3
W
Chang'e
6,100
555
30
3
0
223,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role