Player Matchup

Sol
Sol
 
Sol
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
LilWilsonz312
Thanatos
Level 29
God Stats
0W - 2L
1,354 SR
Queue Stats
53W - 48L
1,596 Elo+
Solo
Yemoja
Yemoja
RAMPAGE2678
Yemoja
Level 27
God Stats
7W - 4L
1,632 SR
Queue Stats
181W - 200L
1,562 Elo+
Party 1
Achilles
Achilles
comicdude01
Achilles
Level 36
God Stats
10W - 11L
1,623 SR
Queue Stats
274W - 301L
1,569 Elo+
Party 1
Chernobog
Chernobog
scarycrazytroy12
Chernobog
Level 24
God Stats
4W - 11L
1,416 SR
Queue Stats
277W - 293L
1,581 Elo+
Party 1
Team Averages
Level 27
1,505 SR
1,562 Elo+

VS

Team Averages
Level 22
1,803 SR
1,578 Elo+
Bellona
Bellona
BigPuccyDemocrat
Bellona
Level 16
God Stats
14W - 7L
1,704 SR
Queue Stats
54W - 41L
1,650 Elo+
Solo
Jing Wei
Jing Wei
Megadude20000
Jing Wei
Level 27
God Stats
2W - 2L
1,732 SR
Queue Stats
77W - 84L
1,510 Elo+
Solo
Nu Wa
Nu Wa
THECHICHARO
Nu Wa
Level 29
God Stats
4W - 0L
1,944 SR
Queue Stats
87W - 81L
1,542 Elo+
Solo
Ymir
Ymir
Yndeed
Ymir
Level 29
God Stats
2W - 1L
1,810 SR
Queue Stats
46W - 34L
1,660 Elo+
Solo
Arachne
Arachne
kkhondd
Arachne
Level 7
God Stats
6W - 3L
1,828 SR
Queue Stats
79W - 70L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 5 / 3
8,245
550
9,603
8,804
3,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
LilWilsonz312
Thanatos
12
2 / 4 / 0
7,344
490
5,199
12,065
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
11
2 / 1 / 1
7,307
487
3,419
10,239
4,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
comicdude01
Achilles
13
0 / 3 / 0
7,113
474
3,973
9,738
4,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Chernobog
12
2 / 4 / 2
7,390
493
6,406
9,428
2,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 3
9,200
613
7,495
9,837
8,752
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jing Wei
Megadude20000
Jing Wei
12
2 / 2 / 3
7,412
494
5,592
8,117
2,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 7
9,220
615
7,263
6,109
2,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Yndeed
Ymir
11
2 / 1 / 6
7,393
493
3,870
11,775
11,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
kkhondd
Arachne
15
8 / 2 / 5
9,285
619
10,414
13,488
6,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
17
17
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
3
0.5
W
3
1
3
4.5
L
Thanatos
LilWilsonz312
Thanatos
2
4
0
0.5
W
Jing Wei
Megadude20000
Jing Wei
2
2
3
1.75
L
Yemoja
2
1
1
2.5
W
2
1
7
5.5
W
Ymir
Yndeed
Ymir
2
1
6
5
L
Achilles
comicdude01
Achilles
0
3
0
0
W
Arachne
kkhondd
Arachne
8
2
5
5.25
L
Chernobog
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,600
Damage
34,634
50,274
Taken
49,326
19,285
Mitigated
31,037
16,739
Healing
16,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,603
3,514
0
1,402
8,804
3,461
664
2,906
5,898
54,643
4,957
W
7,495
1,556
13
3,730
9,837
8,752
105
983
8,854
4,390
57,138
L
Thanatos
LilWilsonz312
Thanatos
5,199
1,094
0
8,757
12,065
4,206
0
1,399
10,666
0
42,551
W
Jing Wei
Megadude20000
Jing Wei
5,592
3,310
0
1,422
8,117
2,628
300
1,700
6,417
0
43,766
L
Yemoja
3,419
1,524
1,799
1,684
10,239
4,447
220
2,577
7,662
15,143
0
W
7,263
675
0
991
6,109
2,156
678
3,397
2,712
67,353
0
W
Ymir
Yndeed
Ymir
3,870
583
0
2,724
11,775
11,337
0
3,540
8,235
20,031
0
L
Achilles
comicdude01
Achilles
3,973
849
0
1,774
9,738
4,749
0
1,483
8,255
0
39,376
W
Arachne
kkhondd
Arachne
10,414
6,081
0
7,276
13,488
6,164
0
2,627
10,861
0
63,181
L
Chernobog
6,406
2,457
0
1,323
9,428
2,422
482
3,370
6,058
0
40,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,399
Gold Earned
42,510
416
Minions Killed
466
0
Camps Cleared
0
1,429,730
Distance Traveled
1,572,239
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,245
550
129
9
0
260,621
5
W
Bellona
9,200
613
135
9
0
329,657
4
L
Thanatos
7,344
490
77
5
0
313,872
4
W
Jing Wei
7,412
494
87
6
0
312,025
1
L
Yemoja
7,307
487
25
2
0
303,024
6
W
Nu Wa
9,220
615
132
9
0
277,547
3
W
Ymir
7,393
493
18
1
0
289,223
5
L
Achilles
7,113
474
95
6
0
283,691
4
W
Arachne
9,285
619
94
6
0
363,787
2
L
Chernobog
7,390
493
90
6
0
268,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role